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Uploaded
Jul 14, 2005 | 8:47 AM EDT
  • Daily 3rd Place July 15, 2005

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Author Comments

We know that you know the concept!
We are currently just sick off games with shiny little pebbles.
Just a phase i am in right now it will pass... :)

Reviews


SBFrumpySBFrumpy

Rated 3.5 / 5 stars July 14, 2005

Good.... not great

A pretty fun gave overall... It doesn't quite have that same addictive fun value that tetris or dr mario have... but i'd say this is a pretty fun game just to kill a few minutes of time



WarpZoneWarpZone

Rated 4.5 / 5 stars July 14, 2005

VERY good game.

Graphics: Everything looks great. The aboveground and belowground sections give this game a real sense of place, instead of just being a box made out of bamboo a puzzle game is happening in. The CG caveman is finally starting to look at home in his hand-drawn surroundings. I can't think of anything to criticize about the visuals. Everything just sort of worked for me.

Style: The caveman theme FINALLY pays off! Stacking dinosuar stickers wasn't for me, but the theme in this game makes much more sense! You feel like you're actually doing somehting, not just playing a puzzle game.

Sound: All the sound effects sound good, squeely little twists and pops that remind one of plumbing. The "level clear" beat is really starting to grow on me. Music buring the level might have been nice. On the other hand, for a Flash game with short loops, maybe less music is better. Hmmm.

Violence: none.

Interactivity: Once I figured out how to play, I couldn't detect any problems with the controls. The author must have a very logical methodology to be able to keep track of which pipes are connected. It's the kind of thing that I couldn't even conceptualize the code for. This author clearly knows his code. It bugged me a little bit that some of the bonuses (such as double splash) seemed random and based on what new blocks appeared to fill the empty spaces. But hey, at least it's random bonuses and not random death! This is what I'm talking about with the carrot and the stick. If there's going to be something unexpected in your game, make it an unexpected bonus! Not an unexpected YOU LOSE. Good job!

Humor: Potty humor. Not even gross potty humor, just childish toilet silliness. Replace the shit power-up with a clog power-up, and this could be suitible for children. I mean, you know, American children. I guess in places like europe where the parents aren't lazy and everybody's not in denial, maybe they can show a picture of cartoon shit to children and everybody just laughs and thinks it's a funny picture of shit. Here in the good ol' U.S. of A, however, shit and childrens graphics are considered so opposite that their use together is a humorous contrast. Maybe that's why Newgrounds is so popular? Not because the stuff on it is necessarily funny, but because it does stuff you're not allowed to do on television. Hmmm. Well, anyway, yeah. This is extremely tame, for potty humor. More cute than funny, really.

Overall: AWESOME GAME! Great, engaging gameplay and the caveman theme is starting to grow on me. I can't wait to see what you make next!



MasternateMasternate

Rated 4.5 / 5 stars July 14, 2005

Great Game!

Thsi brought together the classic game of pipes and put a new age twist on it. This game is going into my favorites. Thanks for the great game and bring us more.



DarkToadDarkToad

Rated 5 / 5 stars July 14, 2005

Should've gotten front page by now.

Anouther good addictive game keep up the good work.

To the guy who posted below me the blocks keep dissapearing and you have to keep connecting them from top to bottem so they create a pipe and you keep going until you win.



TehTootsieTehTootsie

Rated 4 / 5 stars July 14, 2005

erm

Am I the only one who doesn't get it? how can you give him the water when the blocks dissapear? I just keep losing all the time!! >_<;;