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May 16, 2005 | 12:52 PM EDT
  • Daily Feature May 17, 2005

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Author Comments

Finally... 5 months later than predicted, here is Overrun II. The invasion continues...
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Check out GamesofGondor.com for more cool games...
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• 4 difficulty levels • WASD/Arrow controls • Multi-hit enemies • Online Top 50 scoreboard • Upgradeable turnspeed, guns, shockwave & armour • 12 new hi-res backgrounds • 7 new enemies •
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This project has been my biggest yet, taking over 6 months from start to completion. It's been a long haul, so if you're going to review, I'd really appreciate it if you spent more than 2 minutes playing the game before you offered your opinion. If you don't like the game, please tell me WHAT it was that you didn't like about it... it's the only way I can make future projects better. Thank you.
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I wasn't happy with the CPU usage of the original Overrun, and many of the reviewers made good suggestions for improvement (thank you!). So I re-coded the game from the ground up, for smoother gameplay and less CPU demand. The filesize is large partly because I created hi-res bitmap backgrounds in Bryce - they use less processor power when scrolling than vectors. The 17 music loops and 40+ 3D animation loops don't help much, either, when trying to keep the filesize down.... ;D
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Please be aware that I had to cut the music tracks to 15-30 second loops for filesize reasons. If you like any of the clips, please show your support for NG's Audio Artists by downloading the full songs from the Audio Portal, and reviewing/voting on their work. Links are in the Credits page of the game's helpfile. Unfortunately, NG's submit process only allows me to credit 12 out of 16 artists, so here are the other four:
NG1795-Yarr! by Zingela
NG14824-Ska Spirit by JD6
NG2168-As The Desert Winds Blow by Joseph_Collins
NG4992-Restoration Mix by DJM_Funk_Brothers
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There ARE cheats in the game, but they're only available on CRAZY mode. Press SPACE on the Pause screen (press P to Pause the game) to show the input box. What's that? You want to know what to type in the input box? Well, my Paypal account is always open =D
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Programs used:
• Flash: Flash MX 2004 - Bryce 5 - Paintshop Pro 9 - Swift3D v3 - SwishMax - Notepad
• Sound: Sound Forge 4.5h
• ASP Scoreboard: Wordpad - Dreamweaver 4 - MS Access - Bulletproof FTP

Just to give you an idea of the magnitude of this game's source, the project folder and sub-folders currently weigh in at 876 Mb.
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Reviews


RoTceHxRoTceHx

Rated 4.5 / 5 stars June 13, 2007

Loved The graphix. GJ M8

Loved The graphix. GJ M8

Keep Em Commin'



CinnabonmonCinnabonmon

Rated 3.5 / 5 stars January 15, 2007

okay..

it had great graphics and was well done but it just didnt really interest me the much. Nice



grim-sh0regrim-sh0re

Rated 3.5 / 5 stars September 26, 2006

Pretty good game

The concept of th swiveling turret and being able to aim up and down was a good idea.

The only thing I didn't like were the enemy graphics (the ant monsters were o.k, but the rest were kind of crappy :-\)

.



fence6fence6

Rated 3.5 / 5 stars September 25, 2006

cool

i liked it had a lot of gameplay in it and a lot of enemies good job



zanders1098zanders1098

Rated 3.5 / 5 stars September 1, 2006

Quite Good

This was a pretty neat game... even though after the first 3 levels i could'nt be bothered to play the rest....
GRAPHICS: Really good graphics in my opinion
STYLE: Pretty cool, shooting weird alien thingies in a turret appears to be my thing :P
SOUND: Music was quite good, sound effects were a bit.... average
VIOLENCE: No actuall violence, except when the aliens fell to pieces after you shot them
INTERACTIVITY: Good, but maybe instead of using the END and INS buttons for the shockwave and smart bomb respectavely, you should maybe use shift and CTRL?? i was getting a bit confused
HUMOR: I don't know why but shooting aliens pointlessly is a tiny bit funny.... or maybe im just crazy ??