This is a physics demo/trainer for a project I'm working on. The main purpose is mainly to see how feasable space combat would be using somewhat accurate physics. As such, there isn't really much of a game here yet. Let me know how playable you think the game will be.
Up arrow: Main (Forward) Thrusters
Down arrow: Retro Thrusters (1/4 strenght of mains)
Left/Right arrows: Rotation Thrusters
End: All Stop (speed must be less than 5)
Note that the gun has a small ammount of kick to it when you fire.
Tips: The retro thrusters are useless at high speeds...to slow down, point you ship in the opposite direction and fire your mains. You don't have to have the drone on the screen in order to hit it...fire along the little green line (don't forget to lead your target!)Good luck, and please be patient with the controls.