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Uploaded
Apr 4, 2005 | 10:00 AM EDT
  • Daily 4th Place April 5, 2005

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Author Comments

This is part one of the Ball Revamped III game. It took over 2 months to create, and was the brain child of myself and Marc. Two different flash files, split between 100 different levels and two final bosses, multiple power ups, multiple enemies, 10 different atmospheres, and a whole lot more. The files got so big I had the reduce background quality and split the game into two parts. Enjoy! Lightly tap the up key to keep suspended, then start to work in the arrow keys.

Reviews


LakeEarthLakeEarth

Rated 4 / 5 stars April 8, 2005

Good work BUT

I don't like how it's entirely zoomed in. I like it better when you see the whole field. I just couldn't enjoy it, not seeing what's about to collide into me and not able to get really good at a level and shoot through it. I beat Ball Revamped 2 and I only made it to the level 20s in this one before I got bored. Next time, not so close.



HypnoticLGHypnoticLG

Rated 3.5 / 5 stars April 8, 2005

Very Addictive

Genius. A little improvement on the graphics and you're good to go.



papayapapaya

Rated 5 / 5 stars April 8, 2005

Finally beat it!!

Wow I finally made it!!!
It's a very addicting and interesting game, I had so much fun!!!
Highly recommanded! (The boss is pretty cool~)



PhylePhyle

Rated 4.5 / 5 stars April 7, 2005

This...

...needs to be front page!
PERIOD!
5/5



KhuskanKhuskan

Rated 2.5 / 5 stars April 7, 2005

...

Ok, i appreciate you trying to follow up the amazingly successful second game, but you've made so many mistakes in this one. For a start, the whole movement thing. Instead of making the ball move you've made the world move around it which is fair enough, but view distance is way too small and on some levels it gets really annoying being blown about by fans you cant see. Next was the backgrounds. They moved FASTER than the forground, which is incorect and offputting and gives you a horrible disconception about your current speed, especialy when a large number of the levels had large open spaces with no walls for you to relate too. Infact, i think you should scrap the whole idea of moving camera. It's repulsivly terrible, nasious and takes the fun out of the game.