Traffic Control by Geheee



Author & File Information

Omegabyte

Music

'Omegabyte'

by: ElBonzi

Trancetype

Music

'Trancetype'

by: AaronR


Submitted: 03/13/2005 | 02:23PM EST

File Info: Game | 367.3 KB | Add Game to Favorites

Current Score: 3.54 / 5.00

609 votes | 4,920 views

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Author Comments

Hey! Thanks to everybody who played the game and special thanks to the people who took the time to write a review. I have taken all your views on what you did and didn't like about the game and any new features you wanted and have created Traffic Control 2. If you liked the first one then please have a look at the second :)

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The people have spoken

Average Score: 7.3 / 10

Score: 9
ShirleyAnn

"FUN!"

date: December 4, 2008

A bit difficult, but fun!

All it needs is a bit of crazier destinations!

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Score: 10
yankeefan22

"Kinda Hard..."

date: March 21, 2006

If you want this to be easy, then check out the 3d one.

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Score: 7
maxc16

"I really didn't like thisas much"

by: maxc16
date: December 10, 2005

I really didn't like thisas much as the others. Your latest one, 3D was fantastic. I understand that this was your first version of the game and I thanykou for ,making a great series. This one may not be as good but its still fanasttic.

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Score: 8
gfoxcook

"Jam-packed, as it were."

date: March 25, 2005

Har har. Pardon the pun. #;-}>

Anyway, this was quite the fun street-traffic-flow management game. I just played it for 15 minutes or so and ended up witha 143 score. It didn't really start to get challenging until around 100 cars had passed out of the city... that's when it started to get much more fast... and much more fun, as well.

I thought the gameplay was fun, you drew a pretty good map of city blocks with enough interesting and different things on it so that it wasn't too boring to stare at the entire time... You featured a few car colours, but I had a few ideas for further improvements:

A) different car TYPES (lengths, sizes, trucks as well, etc.)
B) different car SPEEDS (that would definitely up the challenge)
C) make them drive on the same side of the road both N/S and W/E (something seemed strange... then I realised: W/E, the cars are driving on the LEFT side of the street... but N/S, the cars are driving on the RIGHT side of the street... just something I noticed)
D) Perhaps after we hit a certain score (or time) on this first map, the game would automatically shift to a NEW level (and city map). That would increase replayability and interest in the game, methinks.

Just some tips in case you're looking for feedback should you ever do another version or sequel to this. It was a fun game, though, and in the end... the traffic came in so thick at the corners (upper left corner is what did me in... had a huge block of blue cars from the top... and a huge block of yellow cars from the left... and they both couldn't get through in time for the queue to not kill my game, alas). Good challenge for those of us with long enough attention spans to get past the slow and easy start of the game. :::nods:::

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Score: 6
KWAS71KCK

"good"

date: March 19, 2005

nice game and very original idea too.
i really liked this one.

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