ThinSquares by ThinXIII



Author & File Information


Submitted: 02/13/2005 | 01:25PM EST

File Info: Game | 178.8 KB | Add Game to Favorites

Current Score: 3.75 / 5.00

580 votes | 8,345 views

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Author Comments

I really liked gavin shapiro's squares game, so i wanted to create my own, hope i'm not stealing your work, and hope you wornt be mad, i loved your game, it was a unique one.

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The people have spoken

Average Score: 7.8 / 10

Score: 9
chicazarca

"Very nice"

date: October 21, 2007

I actually really liked this game.

Well done. Loved the power ups, especially the bar telling how long they last.

No instructions, but it's pretty simple to figure out... Keep "picking up" (by touching) blocks that are the same color as you and avoid the others.

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Score: 10
Doomey99

"Me Again."

date: October 1, 2006

I`m Doomey99 To Report To You This Great Game. But ThinXlll Has Forgoting The Manaul In The Game. Avoid The Red Brick And Eat The Black Bricks. Some People Seem To Get Pass Level One But People Cann`t. Please Report People, How To Get Pass Level One. I`m Doomey99 Reporting You This Great Game And I`m Out. The End.

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Score: 9
Samcwic

"Could play it all day."

date: April 11, 2006

Starts a little slow, but it soon speeds up. The power-ups are excellent. It's a lot of fun. There is nothing bad I can find to say about it.

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Score: 7
Bezman

"About as fun as the original."

by: Bezman
date: March 28, 2006

how I played this
==================

Played 1x with mouse, 1x without, then about 4 more times with (getting to level 3 a couple of times).

some selected aspects
===================

+++ Some interesting power-ups. I specially like '6th sense'. Nice programming.

++++ Solid gameplay.

+ morphing squares add visual interest

+ Levels encourage replay and lend a greater sense of progression.

--- No personal high scores recorded.

-- I always feel with games like this that we should be able to start at a higher level to eliminate the boring easy part. In this game, maybe we could have the option of starting at the start of any level we've completed.

- You could do more yet to change the visuals of the game. Maybe introduce a bg, change the tune, give the blocks textures?

- The way the squares are coming isn't 100% clear. In the original, there was always one of each colour coming from each direction. Here, it's not so easy to work out where the next one will come from.

overall
========

You've expanded on the original game well. Some fun additions.

However, I was never entirely sure about the whole addition of random power-ups. It just seemed to dilute the core gameplay.

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Score: 8
ChromeShark

"fun"

date: February 16, 2005

This was beautifully simple, can't have taken all that long to make after creating the initial engine, but it was fun to play and mildly addictive. One hit kills was annoying. Sound was ok, couldn't have been much better I suppose. A good achievement.

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