Be a Supporter!

Credits & Info

Uploaded
Feb 13, 2005 | 1:25 PM EST

Related Stuff

If you liked this, check these out!


Author Comments

I really liked gavin shapiro's squares game, so i wanted to create my own, hope i'm not stealing your work, and hope you wornt be mad, i loved your game, it was a unique one.

Reviews


humeihumei

Rated 5 / 5 stars August 19, 2013

wow! i am IN LOVE with this one!

could use some instructions.. but this so very addictive!
ooooh and pretty darn cool power ups! loved it =D



chicazarcachicazarca

Rated 4.5 / 5 stars October 21, 2007

Very nice

I actually really liked this game.

Well done. Loved the power ups, especially the bar telling how long they last.

No instructions, but it's pretty simple to figure out... Keep "picking up" (by touching) blocks that are the same color as you and avoid the others.



Doomey99Doomey99

Rated 5 / 5 stars October 1, 2006

Me Again.

I`m Doomey99 To Report To You This Great Game. But ThinXlll Has Forgoting The Manaul In The Game. Avoid The Red Brick And Eat The Black Bricks. Some People Seem To Get Pass Level One But People Cann`t. Please Report People, How To Get Pass Level One. I`m Doomey99 Reporting You This Great Game And I`m Out. The End.



SamcwicSamcwic

Rated 4.5 / 5 stars April 11, 2006

Could play it all day.

Starts a little slow, but it soon speeds up. The power-ups are excellent. It's a lot of fun. There is nothing bad I can find to say about it.



BezmanBezman

Rated 3.5 / 5 stars March 28, 2006

About as fun as the original.

how I played this
==================

Played 1x with mouse, 1x without, then about 4 more times with (getting to level 3 a couple of times).

some selected aspects
===================

+++ Some interesting power-ups. I specially like '6th sense'. Nice programming.

++++ Solid gameplay.

+ morphing squares add visual interest

+ Levels encourage replay and lend a greater sense of progression.

--- No personal high scores recorded.

-- I always feel with games like this that we should be able to start at a higher level to eliminate the boring easy part. In this game, maybe we could have the option of starting at the start of any level we've completed.

- You could do more yet to change the visuals of the game. Maybe introduce a bg, change the tune, give the blocks textures?

- The way the squares are coming isn't 100% clear. In the original, there was always one of each colour coming from each direction. Here, it's not so easy to work out where the next one will come from.

overall
========

You've expanded on the original game well. Some fun additions.

However, I was never entirely sure about the whole addition of random power-ups. It just seemed to dilute the core gameplay.