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Interactive Buddy v.1.01

rated 4.35 / 5 stars
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Simulation - Pet / Buddy

Credits & Info

Feb 8, 2005 | 9:28 PM EST
  • Daily Feature February 10, 2005

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Author Comments

New versions of Interactive Buddy on the App Store!

Interactive Buddy: Santa (Nov 2011)
Interactive Buddy for Mobile (Dec 2010)

More coming soon!


UPDATE 2/13/05: Version 1.01 should be released as soon as NG allows it to be (I already submitted it, but it apparently must be reviewed first by NG staff). Check What's New under Help to see the new additions. UNTIL THEN... play IB v.1.01 on my deviantART page, right here...

UPDATE 2/11/05: Here's a place to discuss this game with me and others:
(Links to a message board registration screen; after registering, go to board "Interactive Buddy".)

UPDATE 2/10/05: The response has been overwhelming! I'd like to address one bug that seems to be popping up... people have been reporting that sometimes the game will lock up and, upon restarting, their file gets corrupted. At this point all I can tell you is to either start a new file within the game if you can get into it, or find another Flash file, right click, select settings, navigate to the second tab, and clear your Shared Objects cache. Also, you can indeed get the buddy to be happy, like you see in the icon... just keep exploring to find out how. I'm planning on adding more ways to make him happy in future updates.

UPDATE 2/9/05: Wow, I am speechless. I am thrilled that this made first page, and the current score of it is amazing. I honestly never expected it to do so well. Well, I am extremely glad you guys like it, and once again I plan on making updates! Also, feel free to send comments to, so far I've replied to every e-mail.

Use various weapons to beat up on the buddy, in order to get money to buy more weapons!

Updates will come if you guys want them. Just leave reviews with suggestions for items, skins, etc.

Note that the graphics (such as the background) were left simple so that the framerate would be as high as possible. Around 36 fps is optimal, but some browsers have trouble displaying Flash movies at that rate (such as Firefox, which I use, unfortunately).



Rated 3.5 / 5 stars

Fun and cruel, you'll get your times worth. Unfortunately, it gets stale after a while. Still good in small doses.


Rated 5 / 5 stars

been playing this game for like, three years

never gets old

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Rated 4.5 / 5 stars

All things considered, this is effectively a better pet sim than, say, Club a Seal. The different skins make it very easy both to want to care for and obliterate the 'buddy' you get on-screen, and the dialogue is also quite funny. I also like that this is a neat cross between physics games like The Torture Game as well as those pet sim games, which is why I originally thought of Club a Seal.

The items you get are quite fun to play with as well. The system of throwing objects is very easy to do, and the rate at which items spawn make it easy to simply delete and respawn an item rather than pick it back up. The items could stand to be a little more varied, however. There were a lot more weapons than there were things to entertain your buddy with, which is a strike against you. Variety is good. A dozen weapons that knock your buddy unconscious (and force you to wait for several boring seconds until he gets up) are not.

The modes are also a little gimmicky, though I'd rather have them than not have them. Certain things like the earthquake are completely unnecessary, while low gravity could be genuinely fun to play around with. The scripting engine access is the icing on the cake, although I don't know the names of any of the variables so I wouldn't know how to go about messing with the source code. Oh well.

Overall this is probably one of the best sim games out there, especially for when this was made. I think adding something like food would have been kind of neat, and also some different terrain rather than that one blank room (which Tom aptly notes is Matrix-like).

It might have also been nice if your buddy could interact with you more spontaneously, such as throwing the baseball back at the user after catching it, and the player having to catch it too. There could definitely be a lot more added to this game rather than just objects and a physics engine. I like that you can try and get a higher amount of money in one, three, or ten seconds, and I also like getting money too. Couldn't there be a better way to use money rather than one-time purchases? Maybe temporary consumable items that cost a certain amount, or special items that cost money for each spawn? There could also be some kind of challenge mode where you have to inflict a certain amount of damage within a certain time using certain modes, or some kind of more advanced baseball game. What I'm saying is that this game has high potential for some more involved gameplay but doesn't deliver.

Still, this is a really fun gadget and I'm glad I went back to reconnect with it even nine years later.

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Rated 5 / 5 stars

Hurting the little guy made me feel like a bad person, and made me feel bad. Otherwise, good game.


Rated 5 / 5 stars

I first played this seemingly forever ago. It's still fun, which says a lot.