Before you watch it, MAKE SURE THE QUALITY IS SET TO LOW. If it isn't put it on low, the blur effects will look really crappy if the movie is set on medium or high. Plus some of the backgrounds have animations, and they could cause some serious choppy or laggy animation.
It has been a long while hasn't it? Anyways, Episode 6 Part 3 is here. I initially started working on this part on Christmas and then around New Years I took a break to play some new games (Metal Gear Solid 3, Tales of the World: Narikiri Dungeon 3, Silent Hill 4, and eventually Resident Evil 4). When I finished Episode 6 Part 2, I wanted to immediately start working on Part 3, but there was a somewhat big hurdle blocking me from doing that. I was lacking a sprite prop I really needed in order to represent to the amplifier. The prop I wanted was from the playstation Megaman X games and after two days of non stop searching I just could not find a sprite sheet that contained this prop. I was beginning to think I would have to use the SNES version but those one just looked too puny with how "important" the amplifier is supposed to be. So out of the blue one day, as I was talking to my best friend (known him since 1st grade), I just asked him if he had any playstation Megaman X isos. Sure enough, he did and sent me X4. I am really grateful for that as I was finally able to rip the sprite myself.
Once the hurdle was overcome, I finally started working on Part 3. After all previous parts of this particular episode, I finally have come to the point that I was meaning to reach. There is a lot I wanted to explain in this episode and not until now have I really solidified what I wanted to reveal in this episode. Since the making of Episode 6 Part 1, I've been constantly thinking of what I wanted to explain in this episode. How much of the whole picture I wanted to reveal. I explained a good amount of it in this episode, which is why it's so long. During the whole process though, I've made rewrites to a few of the lines said because the first time it just didn't sound right at times. Some last minute changes were also added as originally, there was just too much time spent with the black background as my main focus in those scenes was getting the explaining of ludas animans (partly) out of the way. I think that's about all I can say at this moment as my thought process is starting go blank.
This Episode part is 99% button based, and I know that more action was requested but I just couldn't fit the particular scene in this episode unless it was around 20+ minutes long and that's way over my maximum time limit for each episode. So I apologize for that. So the "action" scene will most likely be one of the first things to occur in the next and hopefully, final part of this episode. So I hope you like the episode.
#10
Approximately 17 minutes 55 seconds (varies depending on your reading speed)
20 Frames a second
9400 total frames
Frame Size 619 x 362
32 Sounds
Made with Swish 2.0
[UPDATE]
Not really an update for this episode, but I updated most previous episodes with menus. The exceptions are Episode 1 Part 1 and Episode 5 because those two episodes were lost during the reformats. Hope you enjoy the previous episodes some more now that you can skip around as you please.