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This tutorial is pretty lengthy. I decided to make it very in depth so that you can actually make a game out of this. Don't blam this cause it's a tutorial
Well I assume it works, I used an existing character I had and added to it. Personaly, I think you could use a back button on the tut, and loose the excess lables at the bottom.
And maybe a final AS at the end, so people can compare and make sure they've put this whole thing together right if something doesn't work.
The tutorial is good but i guess is the same as most of the tutorials. I mean, if you make a tutorial (platformer tutorial) with enemies, health bar, score, etc, when i guess you really can get an award.
this is a good tutorial
this is pretty much the best platform tut for jumping though your animation has some probs. I didnt care for the 2 frames because you could have just used xscale. I also didnt like how the runing animation jsut freezes but besides that it is good tut. and all these idiots that say theres an error just add a }. come on get some skill
just to let you know...
the "character movement" button doesn't work.
This is easily the very best platform game tutorial I've seen here on Newgrounds. I've seen a lot of the weaker tutorials, but I've been able to figure out better ways of designing a platforming engine than they could provide.
I haven't made any games yet, but I just finished my platforming engine a couple of days ago. My code is similar to this tutorial's, except that the code for jumping physics in this tutorial is superior.
There are only a couple of things I didn't like about the techniques in this tutorial. I don't care much for putting platform code in the player. I like to put the code for platform behavior in an instance in the symbol for each platform. This way I can place several platforms without having to name each instance of them. Even so, your method works very well. Additionally, I don't really put any code in the player except for stop(). I put all the code for player behavior in an invisible controller object and name all of the animation frames for the sprite to be used as the player. That way I can interchange any sprite with labeled frames and name the instance "player", and I don't have to alter (or even copy and paste) code.
Despite my personal preferences, I'd say that this is by far the best platform game tutorial I've seen.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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