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12/25/2004 | 01:11AM EST
Game | 151.7 KB
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3.49 / 5.00
544 votes | 21,979 views
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Blam this piece of crap!
This makes poop look good.
Nothing too new or interesting.
Not bad. In fact… I like it!
This Flash is crunk, fo' shizzle!
Woot!!! All my 5 R belong to this!
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Submissions by ActionScripts: — Choose below… — Action Scripts Tutorial 1 Making A Decent FPS
Prospects-Web is open. This tutorial is pretty lengthy. I decided to make it very in depth so that you can actually make a game out of this. Don't blam this cause it's a tutorial
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Spread the word about: Platform Game Tutorial
Average Score: 6.9 / 10
"Great for noobs! :D"
As somebody with no experience of ActionScript at all, this worked wonders for me. All the script worked, I now have a guy running around and jumping etc etc, and I think I can figure out how to include more animations, change the key configurations, etc from the ActionScript you gave me. Although your forum link doesn't work. And I have a bug: when he jumps right on to a particular platform, he falls straight through it O-o Good tut though!
"This doesn't work properly"
onClipEvent(enterFrame){ if(falling == true){ velocity += gravity _y += velocity } }
The above Action|Script, featured in the tutorial, doesn't work properly. I've tried everything and nothing's working. I'm getting pissed off now. Does anybody know what I'm doing wrong, and what the correct ActionScript is? If so, PM me.
"FIX"
okay, at the starting it was messed, but I figured it out. new code for the PLAYER
_____________________ onClipEvent (load) { gravity = 1.5; velocity = 0; falling = true; stop(); speed = 7; } onClipEvent (enterFrame) { if (falling == true) { velocity += gravity; _y += velocity; } for (i=0; i<99; i++) { if (this.hitTest("_root.platform" +i)) { platform = eval("_root.platform" +i); } } if (this.hitTest(platform)) { if (falling == true) { _y = platform._y; velocity = 0; falling = false; } } else { falling = true; } if (Key.isDown(Key.LEFT)) { this.gotoAndStop(1); _x -= speed; } if (Key.isDown(Key.RIGHT)) { this.gotoAndStop(2); _x += speed; } if (Key.isDown(Key.UP)) { if (falling == false) { velocity -= 20; falling = true; } } } ______________________________
that fixed it for me. hopefully it will help :)
"not the rite thing"
all mine does is play the animation of him walking witout even moving him wit the arrow keys. and i get 2 errors wen i put the code in for the ground
"Perfect except for one problem..."
My character is doing everything perfectly EXCEPT that he falls right through the platform! Could someone PM me and tell me if I'm doing something wrong with the script or instance names?