Before you watch it, MAKE SURE THE QUALITY IS SET TO LOW. If it isn't put it on low, the blur effects will look really crappy if the movie is set on medium or high. Plus some of the backgrounds have animations, and they could cause some serious choppy or laggy animation. I know one viewer mentioned about putting a command on the first keyframe to autoset the quality, but under Swish, I'm not sure what option I'm supposed to enter that command in. Alas, I the options I tried this on didn't work, so I don't where to input the command at. Until then, it has to be done manually.
Now for this episode. It would have been released a week or two earlier, but I got sidetracked by some new games. Initial work on this episode began on the 20th of November and I spent my every waking hour everyday up till now working on it. So I'm kinda exhausted as I type this. I finished all the animation on wednesday, but came upon a hurdle when I completed it. I went over the maximum frame limit! I thought at the time that I would just delete the last scene, and I did. However, I went to sleep and thought about it and felt that the episode just didn't feel complete without it. So on Thursday I went back to the episode and wondered what I could do to fix this problem. I came to the conclusion that I would redo the entire 1st scene. The scene was originally automatic, but I converted it to a button scene. From doing that, that shaved off 3000+ frames, more than enough to fit the last scene and the credits. I reinserted the last scene I deleted (I saved it to Ep6 part 3, back when I thought I'd show the scene on that episode), and then did the final stage of inserting sound effects and music. Now, it's the complete episode, though it's freakin' long! Anyways, I apologize for the long wait, and hope you like the episode.
#9
Approximately 17 minutes 30 seconds
20 Frames a second
15565 total frames
Frame Size 619 x 362
48 Sounds
Made with Swish 2.0
<UPDATE>
Fixed the annoying buttons of the first scene. Now you can just click the "Next Button" on the bottom to advance the text boxes. Changed the music of the fight scene to what I had originally thought of using for it.