Bill the Robot by Antishow



Author & File Information


Submitted: 11/01/2004 | 02:39PM EST

File Info: Game | 48.3 KB | Add Game to Favorites

Current Score: 3.31 / 5.00

2,018 votes | 172,621 views

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Author Comments

This is just a quick puzzle game I threw together for my class. You must create a simple program to guide Bill the Robot through each level and pick up the computer chips therein. The kids dug it, so I thought I'd throw it up here.

For instructions, click on the question mark in the lower right-hand corner.

I am truly astounded by the amount of views this has gotten. Thanks to everyone for the helpful reviews! I am currently working on Bill2, and will take all of your critiques into consideration.

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The people have spoken

Average Score: 7.3 / 10

Score: 6
KaosRising

"Good idea"

date: June 19, 2009

Nice attempt and a good idea but you could use to not completely wipe the program every time you make a mistake it got annoying after a while.

also kill the sound

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Score: 5
matty0956

"Not Bad"

date: June 19, 2009

Slightly routine but fun though

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Score: 8
rainingblood901

"loved it but..."

date: April 8, 2009

great game really fun but i wish he didnt do start and stop movements and the sounds get annoying. also when the commands dont work correctly after running it automatically clears the command list which is SUPER ANNOYING! i stopped playing because it cleared my commands when i only missed one forward block...

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Score: 3
hqezyra

"Hmm..."

date: March 8, 2009

This game idea is really cool, but there's a few things bothering me in this version.

The robot and the blue field look terrible! Though I do love the pixelated green background and control panel. The sound that the robot makes when it moves is very annoying in my opinion.

Also, it would have been nice to get some flow in the programming. Now the robot is executing one step at a time, then stops, then performs the second step, even if you program it to move a couple of blocks in the same direction. Another thing that bothered me was the fact that you can't call the first subroutine in the second one; for some reason you can only call the second subroutine in the first one. Why?

Lastly I want to mention that you should also be able to drag a command out of the main program / routine again; now you have to press clear and you lose all command inputs.

I hope you consider this as constructive criticism; that's how I mean it. Good luck with it; hope to see a Bill the Robot II someday.

March 10, 2009

Author's Response:

Hahaha, yeah I'm afraid I'm not much of an artist. In my defense, something about the way Newgrounds embeds the content is screwing up my tiles, shaving off the last (or maybe the first) row and column of pixels. Rest assured that Bill has undergone a number of redesigns, and won't look quite so much like a penis in the next version.

Regarding Bill's start-stop nature; I don't really have much of an excuse other than to say it was done this way on purpose. My target audience for this was 8 and 9 year olds, so I removed as much complexity as I could; including recursion and command arguments. To be honest I kind of like the limitation though, because part of the challenge is coming up with a solution that makes up for the "hardware" limitations.

I agree it is pretty lame that you can't remove commands from Bill's program, but if it helps, you can just overwrite a command with something else, or just the empty command.

Thanks for playing!

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Score: 8
lura

"like it, but.."

by: lura
date: March 1, 2009

I like the game a lot, but maybe it's an idea to make it possible to stop the robot when you see that you've made a mistake.
Now you have to wait so long till he runs out of moves....

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