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Providence : 3D Maze

Author

Frozijunkie

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Date Submitted

10/31/2004 | 08:21AM EST

File Information

Game | 1.1 MB

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Current Score

3.75 / 5.00

Score Rank: #14,687
Popularity Rank: #8,436

1,143 votes | 55,095 views

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Submissions by Frozijunkie:

Ages 13+ Mild Violence
Providence : 3D Maze
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Author Comments

Make sure you read all the instructions before playing!

Catacombs of Despair is a maze game taking place in a fantasy universe. On a remote island, you have been thrown by a despotic prince in a huge cubic maze, now trying to find your way through a net of cramped rooms, barely looking different one from the other.

The game uses three dimensions instead of two, meaning that you can - let us say, have to - move upstairs and downstairs in addition to the NSWE directions. Yet, avoiding getting stuck in a dead end or in a trap is made harder by randomness as part of the magic surrounding the place: all the rooms and the corner the exit is located in reroll with every new game :).

The Providence project was born three months ago. I looked forward for a long time to making such a game, because the concept seemed new and surprising for a novice. Refer to "Info" for game shortcuts (for example, to look at the map, hit M at anytime). You can set the maze size from 216 to 21952 rooms.

Preloader is displayed at 10 %. Good luck ! (Last update: 8.11.2007)

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The people have spoken

Average Score: 7.5 / 10

Score: 10
lavadiamond

"Wow!!!"

date: May 18, 2008

That was awesome!!! It was complicated but in the end i prevailed!!! Thanks for this awsome game!

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Score: 4
powerchef

"hmmm..."

date: October 3, 2007

First try I beat a room with 512 rooms and a 10% trap probability in 17 rooms without any items and encountered no traps. too easy make a difficulty setting for some people who have trouble and for a challenge.

December 8, 2007

Author's Response:

Well, thank you for reviewing this old game of mine ! First, please make sure that you have noticed the "options" menu on the main screen which allows you to switch to a harder difficulty level, or a custom one (actually, you were playing in the easier mode out of four).
This being said, I agree nonetheless with you on the fact that the difficulty levels have to be re-thought. Unfortunately, this disappointing discovery you made is basically linked with the randomness of the rooms - sometimes the game is hard enough, sometimes it is surprisingly easy to beat although the difficulty level you have set it on is the same. Indeed, this being first a matter of probabilities, you can always be "unluckily lucky"... meaning that a sequel to "Catacombs of Despair" would certainly have an adventure mode including pre-programmed dungeons, so as to offer something more challenging for you maze aces!

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Score: 10
bassachiel

"Very not bad at all"

date: December 11, 2005

THat was a very tricky game, took me a couple of tries, it would be alot handier if the compass was color oriented, and a little easier to understand, and if there were more bags (cheese and 2 nails?? whats with that?) anyway, i loved it, im gonna play it again.

Author's Response:

Thank you for your suggestions, they are very appreciated. I'm glad you liked the game, but I admit that it gets quite boring as you play it again and again due to the fact that it's random.
Anyway, I agree with you when you say that it is hard to understand. This is basically linked to the size of the game; by putting to much effort in order to reduce the size of the window, I've made the game rather fuzzy. If I planned to edit a sequel to this game, I would expand the window and make the compass easier to work out. I was also thinking of adding monsters and playable maps that would not be random.
I should have spent less time in the graphics and more in improving the gameplay. Thanks for your support and for reviewing this game!

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Score: 8
Flapperbol

"I like it"

date: June 22, 2005

The game is good:-)
I thought it was a bit short, first try i had it in 22 moves..

Author's Response:

Yes, the random feature makes the game surprisingly easy to beat sometimes, even if the maze is meant to be solved in at least 30-40 moves for the novice mode. I'm sorry for that, it's an annoying point I should work on...
Yet, you can increase the difficulty level in the options menu if you think the game isn't challenging enough in the first mode (four levels available).
Anyway, thanks for the review, it's been a long time since the last one ! Have a nice day.

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Score: 9
matthew-ferguson

"Hey froz. Its me"

date: May 1, 2005

Nice game. Not really my thing but you made some quality stuff here. Hey and if been trying to make flash latly and I keep getting better and better. Hope to be as good as you someday.

~M~

Author's Response:

Hey, glad to see that you keep practising, and thanks for the support =). I stay tuned for your flashworks :p.

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