Score: 5
"If only I had a dollar for every game I've seen..."
date: November 14, 2004
that uses this exact same template as a starting point. The whole target/goal area on the wall... the racketball feel... I've seen at LEAST 10 of these on NG over the past year or so. If not more.
Now, all that said... I do appreciate that you kept things simple, the grey/white walls and lack of flashy crap that most people add to these things are appreciated... but I really must take issue with a few details. If you fixed these things up... this game would have a bit more appeal:
1) sound. Put in some "thwack" noises when you hit the ball, some bouncing noises when it hits the walls.
2) a big white box with GOAL written on it isn't very attractive. There are many ways you could fix this, but when I see this type of game, I really wish someone would mix things up a bit. How about four smaller targets... four bullseyes... and they're kinda near the corners of the back wall instead of a huge rectangle smack-dab in the middle of it, eh?
3) The ball's okay... but instead of a paddle like some people turn the cursor into... you've just used a small red arrow cursor? Eh. Come on. You can't propel a ball against walls with a small red arrow.
4) The SHADOW under the ball gets bigger and bigger the further the ball gets away from the floor. This looks really messed up.
5) And finally... probably the biggest problem since it's a real gameplay/challenge issue: these games almost always let you hit the ball even if it's an inch away from the back wall. Shouldn't you only be able to hit it when it comes within a certain distance of your POV? It would be a lot more difficult and more realistic if that was required. Ah well. Good try.