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Ghost Motel 8: Virtual Reality Training
Game Programmer: Istvan Orosi
Joseph voice: XwaynecoltX
Quick Instructions (for more info, look in flash)
"Ctrl" = Attack with Sword
"Shift" = Block with Shield
"up arrow" = jump
"left arrow" = move left
"right arrow" = move right
"q" = change quality for slow computers
"m" = turn music on/off
There are 5 total levels to play, but in order to play level 5, you must collect 20 blue crystals (5 blue crystals per level).
Ep.8 is different because it is a "game", unlike the usual interactive puzzle solving story. Hope you guys like it!
Absent from flash after this was made. Any posts or reviews made by me from May 2005-Jan 2011 was not by me. Somebody broke into my account and made posts without my consent.
Ghost Motel 8 is the eighth episode in the series. This game feels more like a platformer. Animation is still smooth and flows well. Controls for using the sword worked well, since there is more action in this game. Looking forward to the final conclusion of the series.
Clever concept, but the sheild is useless.
Forgot to get 20 crystals for Level 5? Here ya go: HJADA
Aww man really wish i could see level 5 :(
it was a good game but improve the as ! shield isn't working !
Thanks alot, review more stuff please.
And Now We Plunge
This game was annoying. You decided to take a shot at a platformer and you didn't please. First off I want to talk about the controls, you say "Ctrl" to use your sword, it would've been nice if you told us to hold down Ctrl to use the sword. Now then when it comes to the game the first three levels aren't bad the only thing are the regular enemies that walk on the ground. Common logic says when you hit an enemy it shows pain and stops moving, but not the common enemies in this game they just keep on hitting you showing no pain of getting hit by a sword. Also let's talk about Level 4. It's cheap, at the beginning of the level you are automatically taking hits from a flying dragon coming from the left side of the screen and are being shot at from the right, that's real fair isn't it, just start draining away a player's life like that and they not even know it... with that said the placement of the enemies was badly done and this should have been a side-scroller instead of just pop-up into the next screen because the placement of some of your enemies made it hard to know whether or not you would get hit and sometimes you would get hit and not even know it, I died two times this way in this game. The jumping and running are good, but the sword was my only problem and that's not the game's fault it's your fault for not giving us proper instructions. It's not a bad idea for a platformer, but it was executed poorly.
|| Good Points ||
|| Bad Points ||
*Bad Game Design - Enemy Placement
*Should've Been Side-Scrolling
Our friend istvan did the coding for us on the game portion, just something more of a game, Thanks for another neato review.
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