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Uploaded
Sep 3, 2004 | 7:30 PM EDT
  • Daily 3rd Place September 4, 2004

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  • Ghost Motel
    Ghost Motel The ghastly interactive story adventure series!

Author Comments

Ghost Motel 8: Virtual Reality Training

Game Programmer: Istvan Orosi
Art/Animation: Violet-AIM
Joseph voice: XwaynecoltX

Quick Instructions (for more info, look in flash)

"Ctrl" = Attack with Sword
"Shift" = Block with Shield
"up arrow" = jump
"left arrow" = move left
"right arrow" = move right
"q" = change quality for slow computers
"m" = turn music on/off

There are 5 total levels to play, but in order to play level 5, you must collect 20 blue crystals (5 blue crystals per level).

Ep.8 is different because it is a "game", unlike the usual interactive puzzle solving story. Hope you guys like it!

Absent from flash after this was made. Any posts or reviews made by me from May 2005-Jan 2011 was not by me. Somebody broke into my account and made posts without my consent.

Reviews


shesinjerseyshesinjersey

Rated 4 / 5 stars August 12, 2012

Clever concept, but the sheild is useless.

Forgot to get 20 crystals for Level 5? Here ya go: HJADA

Damn fish.



Alex542542Alex542542

Rated 5 / 5 stars July 30, 2011

Cool

Aww man really wish i could see level 5 :(



IcandrawIcandraw

Rated 3.5 / 5 stars March 31, 2010

HMM

it was a good game but improve the as ! shield isn't working !


Violet-AIM responds:

Thanks alot, review more stuff please.


The-Great-OneThe-Great-One

Rated 2.5 / 5 stars June 8, 2009

And Now We Plunge

This game was annoying. You decided to take a shot at a platformer and you didn't please. First off I want to talk about the controls, you say "Ctrl" to use your sword, it would've been nice if you told us to hold down Ctrl to use the sword. Now then when it comes to the game the first three levels aren't bad the only thing are the regular enemies that walk on the ground. Common logic says when you hit an enemy it shows pain and stops moving, but not the common enemies in this game they just keep on hitting you showing no pain of getting hit by a sword. Also let's talk about Level 4. It's cheap, at the beginning of the level you are automatically taking hits from a flying dragon coming from the left side of the screen and are being shot at from the right, that's real fair isn't it, just start draining away a player's life like that and they not even know it... with that said the placement of the enemies was badly done and this should have been a side-scroller instead of just pop-up into the next screen because the placement of some of your enemies made it hard to know whether or not you would get hit and sometimes you would get hit and not even know it, I died two times this way in this game. The jumping and running are good, but the sword was my only problem and that's not the game's fault it's your fault for not giving us proper instructions. It's not a bad idea for a platformer, but it was executed poorly.

|| Good Points ||
*Great Artwork
*Great Animation
*Great Sound
*Great Story

|| Bad Points ||
*Bad Controls
*Bad Game Design - Enemy Placement
*Should've Been Side-Scrolling


Violet-AIM responds:

Our friend istvan did the coding for us on the game portion, just something more of a game, Thanks for another neato review.


ScorpionReturn5ScorpionReturn5

Rated 1.5 / 5 stars April 5, 2009

I was wrong

People can come up with the stupidest things. I'm not saying the whole series bad. Not even close in fact.

This game is really annoying. Who came up with something like that?


Violet-AIM responds:

Lol thanks for the input