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Credits & Info

Aug 30, 2004 | 8:00 AM EDT

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Author Comments

this was a game I made for my multimedia class. The criteria was to make it a kids game, so theres no violence or nothing... not even a lousy explosion. :(
however, I did replace the crappy kiddie music with some techno... even though I hate techno.
as for the name bob, well, i still havnt come up with a story so shut up. :)
enjoy, and even though it looks like it took 2 minutes to make, it took several days and considerable work/planning.



Rated 5 / 5 stars

cool game

nice and a little bit difficult game with cool music

thewasteofwebspace responds:

glad it inconvinienced you :P
thanks for playing


Rated 5 / 5 stars

God Dammit!!

I keep dying on the same level!!! Great Game! Keep up the good work!

thewasteofwebspace responds:

hehe. ill add a new version soon that everyones gonna hate me for.
thanks for playin'


Rated 5 / 5 stars



i gotta give it to ya, it DOES look like it took 5 minutes to make.
But it's strangely addictive.
i know that i'm going against my Dark aura, but hey. it RULES

Keep up with da works man;


(P.S. next time, think of a better name for the game!!)

thewasteofwebspace responds:

hey, thanks alot, glad you enjoyed.
heh, actually the name goes with the story... ill upload the new version soon. damn multimedia project changed criteria on me!


Rated 4.5 / 5 stars

Hmm interesting twist on lunar lander

Still its lunar lander but you put a well invested effort into it and it looks better than some of the lunar you dont use a tonne of fuel in one thrust blast(that always annoys me inspace there is no gravity to hinder inertia so very little fuel is needed to move)anyhow good job on this keep up the good work

thewasteofwebspace responds:

okay professor, way to get all technical on me :P
thanks for playing


Rated 4.5 / 5 stars


I love this kind of game. There are so many of them! (which is a good thing) How do you make the gravity physics?

thewasteofwebspace responds:

glad you enjoyed my game! the gravity was simple. just make your ship's _y position always subtract a variable (eg: 'rise'), the value is always subtracting slowly, except for when you press up, in which it rises quickly. mail me if you need any help. thanks for playing