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this is a much longer with more animations and blood compared to the first mission.
Do u even know the attack of the infested cc?
do u know that was a ultralisk carven or den sound not real :l
rock n' roll
nice job incorporating this with an actual mission!
Glad to be watching more of your SC videos. This time - I quite liked the creep animation (when is slowly disappears on the ground). I also liked the lighting that reflects off the marine's armour (esp the helmet area) when the marines are shooting.
In terms of improvements - when the infested CC explodes, the explosion animation could've been more detailed (instead of a white shape, it might be nice to put in more shades or have a few more frames after it explodes - smoke trailing off etc). Also Raynor's eyes would probably look better if his pupils were look straight ahead instead of up in the sky.
Hope to be seeing more flash animations!! =)
hey why dont you do more flash?i'll be happy
Everything is well done but...
...Why does Jim Raynor have hair?
this was pretty good, the blood was ok the movement was (at least how i thought the zerg moved ) good to say the least. if you could have jim raynor wear a helmet that would help and if you draw all the zerg with scribbleys between bones or muscles pulsing that would make this epic! also, i agree with mizax more units tanks mutalisks (flying zerg rings) reavers (protoss caterpillars) !
Detective Nwar troubleshoots a hyper-intelligent evil AI.
A magical, musical adventure for the whole family!
More Speedrunnin' & Easter Egg Huntin' ...In Hoenn.
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