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Aug 27, 2004 | 1:10 AM EDT

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### NEWS ###: Read up on the development progress of Exmortis3 at exmortis3.blogspot.com

EXMORTIS - THE STORY SO FAR:
You wake up in the woods with no memory of how you got there. Nightmares of blood and screams still echo through your mind. It's late and it's cold - unless you can find shelter fast, you won't last the night. You spot a house in a clearing up ahead and left with no choice - you decide to shelter there for the night. Soon afteryou begin to realise that death is a welcome choice compared to what lies waiting for you inside...

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Revision V1.1 - Changes were made to actionscript for the triggering of the cellardoor. Explanation below may include game spoilers!

*** SPOILERS ***

I have altered the actionscript for triggering the cellar door. You must trigger the first 4 symbol closeups, read all 3 books and interact with Gwen to access the cellar door. I have obtained the above conditions in every possible sequence after testing last night and I am yet to fail to access the cellar door with this revision. Hopefully this will fix the "bug" a lot of people are mentioning in reviews.

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This is my first Flash game, having only taught myself flash only a year ago. I wanted to create an atmospheric game with decent graphics as I have played so many flash games that kick ass with puzzles, but never pay attention to graphics and atmosphere. Unfortunately it was a situation where I had to make up the story as I went along creating it - so bits and pieces are kind of patched together here and there. If I had the time or the energy, I'd do a few things differently to improve interaction in the game - but I think that in its current form it achieves what I set out to do. Scare the living hell out of everyone. So play this in a dark room with the sound turned up for maximum scare-factor!

Note - the loading might take a while on slower machines - sorry about that, but the quality of the sounds involved were important to me. I only sacrificed the minimum amount of quality that would get the size down under the 5mb limit.

For those of you who just want a quick and easy game, I have posted a walkthrough... I have seen mirrors of it though, so maybe try googling "Exmortis Walkthrough"

Enjoy!
Ben.

Reviews


gundamkiller-988gundamkiller-988

Rated 5 / 5 stars September 3, 2004

O.M.G

three words...OH MY GOD!!! that game was kick-ASS!
u fuckin almost made me shit my pants at the end! good work....MAKE A SEQUEL!



CoolboyryansCoolboyryans

Rated 5 / 5 stars September 3, 2004

Nice

I got scared some times while playing this...but this hurricane coming(Frances)is scaring me cause it real!One reason i hate scary games is cause the images get stuck in my head!

THANK YOU FOR THAT!!!:):(



AgentHondoAgentHondo

Rated 4.5 / 5 stars September 3, 2004

Really Good

Hey, did I give you permission to do a flash game about my house?



nutty-girl-2001nutty-girl-2001

Rated 5 / 5 stars September 3, 2004

I wish i could play this game...

I'm really sorry, but i tried to play this game, but i couldn't. I read the entire walkthrough to convince myself EXACTLY when scary things would pop up, and EXACTLY what to expect. I turned the sound OFF and i put every light in the room on.

I still didn't dare go past the front door.

Can someone PLEASE tell me exactly when EVERY poppy-up thing happens and whenever something scary happens? I'd at least like to SEE this game.



meowxmeowmeowxmeow

Rated 3 / 5 stars September 3, 2004

Well, I SUPPOSE its scary

I don't get how those faces that appear when you click on the microwave or whatever it is thats supposed to scare me. The symbols are interesting and the readings have good story to them. The voices are a bit lame. and what's the swinging lamp and record player supposed to mean? graphics were cheap, sound was lame, too slow at opening doors, etc. the feeling to it was good. the violence level should be kept at where it is (dont wanna go to over kill) call me insane, but i found most of this funny. I'd say this game was entertaining enough. Personally, i'd take the knife instead of the axe for a better challenge against ghosts and the undead. Either that or a fork. By the way, the dishwasher looks like something could be done, but its just there, along with the sculpture in the library. Also, you have to make the attic's string more visible, i saw the thing because it looked like a jackets button. Just out of curiosity, what do you do about that man running towards you with the knife when you play it again? (not dying, but the alternate ending brings you back to the start) another thing to ask, do the spirits eat you when you go back in? One last thing, good job for you first creation. im looking forward to playing your next eerie game, hopefully with those tips you learn something. (^o_*^) <-- i lost an eye