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Credits & Info

Uploaded
Aug 15, 2004 | 10:15 PM EDT
  • Daily 3rd Place August 17, 2004

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Author Comments

Clock Crew fighting game, with 8 characters plus Boss. This game was rushed out the door so it can make Clock Day, so it's missing the Versus and Survival modes, which will be added over the next couple of weeks, as well as more moves, bug fixes, etc.

Controls:
Left/Right - Left/Right
Up - Jump
Down - Crouch
N - Punch
M - Kick

NEW! Game can be downloaded from Cableshaft's website!

More moves can be found on the character select screen. If you want higher quality graphics, go to the options screen.

Happy Clock Day!

Reviews


kjameskjames

Rated 4.5 / 5 stars October 2, 2009

its fun

its fun but not realy fun



shandudeshandude

Rated 3.5 / 5 stars October 2, 2009

annoying

it was perfect but 1 thing made me give u a 7 the way u need to taunt again and again and u cnt break through block



GigaSpine7GigaSpine7

Rated 2.5 / 5 stars September 15, 2009

So so

The controls are unresponsive when doing several moves.
The NEED to have the special bar full to even attack gets abit annoying because of this, since from what I see taunting is the only way to regain energy.
The character lineup and artwork are impressive, but the animation frames are abit akward, mainly when jumping is involved.
The voice work was well done, as was the music.
Outside of those complaints, this was a decent game, although far more difficult than it needed to be thanks to akward input detection.



borraborra

Rated 5 / 5 stars August 30, 2009

i like this game

i love this game



Tails-LockTails-Lock

Rated 1.5 / 5 stars July 28, 2009

I used to like this

I remember playing this years ago and I thought it was good back then. But now I see that is completely sucks. No listed controls anywhere made me have to guess where everything was. None of the listed moves work at all. I think I used 1 b-duken and the b-shield worked about 2 times. But no other move was ever usable. Also once you knock an enemy off-screen you just have to regain some power then do it over and over. They cant get a hit in due to such a long wait of being on the ground and then jumping back onto the stage. The laying down time and instant ability to get hit when getting up make this game instant fail. No walls to the stages makes it worse. No moves working for the player makes it a pile of shit. The only thing good about this is the concept and the art, but it's glitchy and unplayable. It had promise but you clearly never bothered to actually improve it at all I see. Still no features that you said it would have by now.
I was hoping I could use this as inspiration for my own similar game, but this is really quite a pathetic attempt, so I'll use this as an example of what not to do. Truly a lot of wasted potential here.