Score: 5
"24600"
date: November 16, 2004
Levels 7-9 (I think) were my favourites, with the almost neon outlines.
It was a fun game, but the 1-hit and you die system didn't really suit the sedate pace.
Also, it'd be good if a bit more stuff was introduced, maybe making it faster or something as time went on.
The main problem as I saw it though was that it seemed to be more a battle with the control system than with the player's reactions and thought. If up and down controlled the ship, that'd be excellent.
Still, funky stuff.
You really are an awesome programmer.