Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Search out words from randomized letters in this word game!
Note - most British/American English words are covered, but there may be a few plurals and past tense words that are missing. Drop me an e-mail if you find something that should be in there!
Highly polished yet MAJORLY incomplete.
The Boggle-type games are pretty common, but this game definitely has the potential to be one of the better ones of its kind. Everything about this game is done professionally, despite its paltry word list. PLEASE, PLEASE!!! Finish this game.
-- GRAPHICS/STYLE ---------
Everything is nicely drawn. MUCH better looking than other boggle games I've seen. Major style points; simple yet complex... whatever, I like it!
-- SOUND ------------------
All the tracks are pretty good and goes well with the game. All the music, sfx, and voices are of top quality.
-- INTERACTIVITY -----------
I don't mind clicking on the letters so much, tho I wouldn't mind being able to type the letters instead. I would also like indicators (like arrows) that show the order of the selected letters; would make it easier to tell if you misspelled a word. An Undo Letter option would be nice. The dictionary is missing MANY words, including plural and past tense words.
I wouldn't call the word list "paltry". There are nearly 40,000 words that are available. I did mention in the author comments that some plurals were missing, as well as some tenses of verbs... I'll try and get those updated at some point. Glad you enjoyed the game, otherwise!
All around cool, but maybe you could get more diverse loops :o They'll all super-mellow, nothing nice and heavy for the people who like things nice and heavy.
Also, make the score count faster or make the "play again" button appear faster at the end, because its damn boring waiting for it to count up to 800 or whatever.
its so close to perfect.
this game was really cool. great graphics great sound just about great everything. but. this is opinion so don't take offense. im not the biggest word game fan. but when it comest to word games this is... the cream of the crop. contradicting the other reviews i actually liked the main character lol. without him the game wouldn't be as good. he certainly adds a spice to it. ok anyway keep on making flash! i voted five because you worked so hard. so don't take offense to this review
Great job.. few changes
This is a great game, however for it to be a word game... it should have all words in recognized. I noticed on several occasions that a word would be recognized, however its plural counterpart wouldn't be. example would be "can" and "cans" and many more like it. I think the more words you add to be recognized, the better this game will be. Right now its frustrating to have the game reject a perfectly legitimate word. Kinda ruins the fun of it. Other than that, I enjoyed the graphics, music selections, voice-overs, and flow of the game. The dictionary just needs to be expanded some.
A Liljim & Stamper Tag Team Production!
Excellence. I never would have expected to hit refresh on the portal and be confronted with a flash made by both of you... especially a WORD GAME flash. Awesomeness.
I love the look, the sound (5 songs from the audio portal? Greatness), the Jose Ortiz touch in the form of Mr. Flacit... it's all good. The animation between rounds and when you're pulling up the instructions and so forth is good, though a bit laggy on my computer.
And of course, the gameplay itself is great. I don't know if either of you has played Word Whomp on the Pogo site (you get a random draw of 6 letters and have to form as many 3, 4, 5, or 6 letters-long words from them), but this reminds me of that with the added component of "range," and yes, is thus similar to other games as others have pointed out. But anyway...
I have just ONE problem with it. And perhaps it's exacerbated by my old computer, but... the rounds take so long that if you have a bad draw (tons of Ws, Hs, Cs, Ks, etc. etc... and few vowels within reach, as I just had on my first round) and have pretty much exhausted all word possibilities... you end up going off and doing something else for more than a minute. A difficult-to-click-by-accident "end round" button would be VERY VERY nice to have. As it is, each round is fun, and then I'm done with around half the meter yet to run out. That's my single, only, solitary gripe with this wonderful, sleek game, however.
Great job, you two (and to the audio artists and Jose as well!). Anything else in the planning stages?
Maybe we'll add in some "jump to end of round" button at some point, though this is low priority - this game was just meant as a bit of fun for both of us. It was meant to take just a few days of production time (aside everything else that we do during our days), but drew out over weeks because Stamper and I both kept coming up with ideas for it and didn't want it to interrupt normal work flow.
Jose did create the original concept art for Flacit, but Stamper actually animated all of Flacit's movements in this (in fact, Stamper animated everything in this game). I just developed the engine behind it all.
As for you getting a bad selection of letters - that's purely down to bad luck. Vowels (and various other letters) are weighted so that they come out more frequently over other letters in the alphabet. That's why at the end of each round, there's the "Start Over" link.
Stamper and I have another game in the works, but whether or not we'll ever see it through is another matter. We only devote small sections of time to this sort of thing per day (if any time at all per day), so it's all a case of whether we have the patience to see it through as to whether or not it will ever be released.
I submitted this game earlier today (it could still have done with some work (my fault)) partially because both he and I were tired of the compile time behind the export to swf. :)
Glad you played the game, though. Keep trying it out to get the bonus points that ARE available. :)
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.