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ludas animans Ep. 4

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rated 3.68 / 5 stars
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Uploaded
Jul 21, 2004 | 8:36 PM EDT
  • Daily 3rd Place July 22, 2004

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Author Comments

Before you watch it, MAKE SURE THE QUALITY IS SET TO LOW. If it isn't put it on low, the blur effects will look really crappy if the movie is set on medium or high.

Man, it's been a long time since the last episode of ludas animans was released, huh? After completing Episode 3, I took a two week break. Though during that break it seems that I was still working on something. Namely, writing down all my Create-A-Wrestler formulas for Smackdown: Here Comes the Pain on the HCTP CAW board at gamefaqs. I think it took me around a month to finish writing them all down. Anyways, I started working on this episode the day after E3 ended, which was around May 17, I think. I had pretty much finished making the episode the second week of June, but a few days prior to that I lost my internet connection. My interent service is SBC yahoo, and I had heard something happened to the servers, but I'm not exactly sure of the details behind that. Not long after that my computer completely messed up. Nothing worked on it. It wasn't until the first week of July that I got the computer funtioning again. I had to do a complete system reformat. I had thankfully saved all my data onto burned discs, otherwise this would have been another Episode 1 Part 1 fiasco. As for why I haven't released this episode until now that I got the computer funtioning again is because I was playing through the recently released Tales of Symphonia.

Now for the episode itself. I don't think I have much to say about it, though I am a bit concerned with scene 6. It involves a scuffle with Zero and some X Clones, but during that scuffle a lot of stuff is happening and I'm wondering if it'll play slowly or horribly on slower computers, and even on fast computers the scene could play up a little (like sound effects not even playing when there is supposed to be a sound effect). I hope it plays out okay. Another thing was the cutting of scene 6's finale as I thought the episode was nearing it's maximum time limit (I try not to go over 14 minutes), and as you can see, it's well over my maximum limit. I think that's all I have to say, so I hope you enjoy the movie.

Movie Stats:

#6
Approximately 15 minutes 14 seconds
20 Frames a second
14067 total frames [UPDATE: 14161]
Frame Size 611 x 362
34 Sounds
Made with Swish 2.0

Reviews


zegotozegoto

Rated 5 / 5 stars

wow.

The story is progressing and now I finaly understand how the game world works. I was confused about that but I knew you would explain it to me eventually. I am left with more question that are sure to be awserd. This series rocks!



DannyPDannyP

Rated 5 / 5 stars

Excellent

This is all developing very well. Can't wait to see Ep5



ShadowWarriorLukeShadowWarriorLuke

Rated 5 / 5 stars

This is great

You're skilled. I came across this series by complete accident and started at Episode 2. I thought it was interesting so I went and watched from the beginning. I can tell a lot of work was put into making this series. The characters are good, the music fits with the situation and the action scenes, though there's not many, are well done. There may not be a lot of action, but the story more than makes up for it. It'll be interesting to see how the characters (particularly the villains) develop and learn of their motives.

I liked how you put Ashton and Precis in the background in this one. Star Ocean: the Second Story is ne of my favourite RPGs and it made me smile seeing them even if they were just background characters.


KNanakase responds:

Glad you liked the movie. Believe it or not, Ashton and Precis were meant to be actual characters that teamed up with Chris and Lou in this series during the early stages of development, but the sheer difficulty in ripping their sprites made it seem like it would be impossible to use them. The constant zooming in and out of the camera during battle didn't make the sprites a constant size so sometimes I'd screen cap an animation frame of Precis running, then on the second frame the sprite would be larger than the first or even smaller. So I just dropped them as characters to use and instead opted them to just be cameos. Star Ocean: The Second Story is my third favorite RPG and using characters from it would have been fun as Ashton and Precis are my favorite characters in that game.


UniversalConstantUniversalConstant

Rated 4.5 / 5 stars

Unique

Pretty good man, i have been watching from the start of the series and can't wait to see how it all turns out. One thing i think ya should of kept is the ability to speed up conversation by clicking. Also the piano music souneded quite familar would i be right in guessing chrono trigger or C cross? over all keep up the good work


KNanakase responds:

If you're talking about the music that is played during the first half of the mercenary guild scene, then yes it is from Chrono Cross. As for the clickable dialog boxes, I'm currently thinking about whether I'll use it or not in upcoming episodes. I'm most likely going to add them in Episode 5 and see how viewer reaction is, because I think some viewers still want it all to be automatic. We'll see how it goes once Episode 5 is released.


TewbrainerTewbrainer

Rated 1 / 5 stars

It coulda been good

Should have started it off fast. THen let it carry on. Instead of making us wait for the action.


KNanakase responds:

If all you want is action, then this isn't the type of movie for you. Action has never been a major focus for me in all the things I've created. Even in my comics, they pretty much play out the same way as in ludas animans, meaning story over action. Action in my eyes has to have a meaning behind it and if there is no point in the story for action to take place, then there's no action, period, but since so many people want more action, it's kind of hard to avoid. I'm just wondering if I can accomplish such a task since action scenes are the hardest for me to envision and my range of action choreography is very limited.