--KILL THE RABBIT: EASTER EDITION--
**Controls: 'a' : fire ; left/right : move left or right (simple)**
++Please do not complain about any apsect of the game without first reading all of my comments. KTHX.++
A few years ago I submitted an entry to the portal called 'Kill the Rabbit'. It was my first (and so far only) complete attempt at a game in flash. It was reasonably well received, getting daily 5th (back when this was not recorded).
About a week ago, I decided I would try and give my game a face lift just in time for easter. I *was* going to try and improve the code, to make it more efficient size-wise, and to remove some 'issues' the game has re: collision detection. But for now just imagine a box around the tank which if a rabbit projectile enters, the tank will 'splode. As in I haven't really tried improving the code much.
Ok, so the code still sux. But the graphics. The graphics are vastly improved. More animation, more tone, more pretty. I defy anyone to tell me the graphics in this version are inferior to the original.
Ok, so now for the biggest improvement this one has over the original - music! Yes, I have added several tunes from the audio portal to this. Apart from better collsion detection and better graphics, music was the most requested feature people asked for in the original version. The only drawback of this is that this new version is 30x larger than the original :\ It's not that I haven't optimised the sound (although I know I should prolly get some of the loops into a sound proggy and make some savage cuts), it's just that I wanted to include different music for each level.
Um... I am sure I forgot to say something here, I am sure it will come to me later, especially if people comment on it in their reviews, but for now - ENJOY!!!
-edit: Oh yeah! I was just gonna say I was gonna do more with this, but I set myself a good friday deadline, and it's 5:00 AM good friday where I am, so any other improvements will have to wait (maybe for never to come).