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Particle

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Author Comments

Doomo! Read the instructions or you'll fuck up! In this game, pilot the only red particle against a myriad of hellbent gray and yellow particles! Submit your scores worldwide by downloading the home edition (linked in the game menu). I got very good at this in making it, so I'm not going to try at highscores until some other people get good.

Process -
- This game arose from an attempt to recreate Asteroids. I began with a number of gray particles zooming toward a user-controlled red one. I thought I might add the ability to shoot down the other particles. The ordinary particles got boring, so I added sentient ones to follow the user rather than fly offscreen. I also decided to make versions of these that actually shot at the user. I figured these could be organized in twenty-second waves. The whole thing, of course, needed a scoring system, and why not project scores worldwide? I thought a major enemy would be cool, so I made a huge yellow particle with heavy firepower. The whole time, I stuggled with optimization and I was able to keep it under five hundred kilobytes. All acounted, I began work on this about a month ago (although the entire gameplay system was finished in ten days).

Tips -
- Enemies don't come at you from the bottom border
- You can go backwards and press yourself against a wall to play defensively
- Drifters do not turn; they only aim at you when they are spawned
- Smashers can be rounded into a small group and taken out if you can get a bead
- Shooters should be dealt with offensively; if you let up, you will get hammered
- The multiparticle takes forty hits to defeat; its explosion will kill you on contact

Bugs -
- Occasionally, an enemy will appear in the top-left corner; when you fire, your bullet spends one frame there, so they will cancel each other out, and you won't be firing anything. Solution: fire again
- Sometimes, one shooter will have the tendency to do all the firing, while the others mill about. This isn't actually a bug, it's a natural part of their programming. The unnatural part is that this itchy trigger-fingered particle sometimes becomes invincible. I cannot for my left nut figure out why this happens. Even stranger is that this one DOES die once another has been shot. Solution: shoot everything else and pray for safety
- Biggest bug: The boss has a slight tendency to 'go bananas' (as my psychiatrist describes it) when you pause during its round, especially as it is exploding. Solution: avoid pausing during the boss round
- The pause screen's sliders sometimes get disabled and transparent copies appear behind them. Don't ask me how or why. Solution: don't fuck with the sliders too much

Notify me of any other problems, and have fun!

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Decent

Ha that was fun, i could play this all day, very addictive, not laggy, it shoots at a good speed, could make the backround change though instead of just the white, nice game though, very entertaining

~X~

Return the screen to its regular size. The backgrounds need more content than just being white. If you gave the player the ability to reset the controls, that would offer more freedom. You should offer a way to upgrade your weapon and fire rate.

Not bad.

Lacked/Liked

This was a fun game but it got too hard after a while which made it feel as if it wasn't worth it, the controls were nice and I liked the catchy music but it got too hard, you should help tone it down and not make enemies stay on top of you so its not too hard

~DeIvL666~

Impossible...

I hate that mode of move urself!!! IS TOO HARD!!! WHY WONT MAKE IT MOVE WITH THE MOUSE!?

Credits & Info

Views
10,141
Faves:
1
Votes
33
Score
3.15 / 5.00

Uploaded
Mar 13, 2004
1:17 AM EST
  • Daily 5th Place March 14, 2004