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Feb 21, 2004 | 10:30 AM EST
  • Weekly Users' Choice February 25, 2004
  • Review Crew Pick February 25, 2004
  • Daily Feature February 22, 2004

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Author Comments

this is my best Sonic game so far (thats why its called "ultimate"). the controls was a hard piece of work so I hope you'll enjoy playing it :)
the game has 4 playable characters at the beginning and 2 secret characters to unlock. the game features a password-saver so you don't have to start it all over again.
*password bug fixed*



Rated 3.5 / 5 stars

This is a pretty fun game, like the sonic advance games I used to love playing on GBA when I was younger.

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Rated 4.5 / 5 stars

This was my first flash game ever played and it's still hard as hell.

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Rated 5 / 5 stars

i love this game

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Rated 3.5 / 5 stars

My Overall Summary of the following review: 3.50 Stars.

Long Version:

Despite being over a decade old, this flash game is still very well done. For one, I like the fact that you included the four main characters of the cast, and even threw in Amy and Shadow for extras.
In terms of physics, I think that you NAILED it. I mean, up to this point, most modern-day Sonic games have physics that don't really stand up to or even match the Genesis/MegaDrive games, so for this to have those physics - and to have them done so well - was like an answered prayer for the nostalgia-lovers, myself included.

However, there ARE a few gripes that I have with this game:
First off, while the physics were incredibly well-done - and the overall level design, despite not being very complex, was solid - I DID notice that the second level seemed to suffer some glitches; some minor, others game-breaking. If those were to be fixed, then this would make the game even better.
Also, while I like the inclusion of the extra characters, it still doesn't change the undeniable fact that all you have to do is play as Sonic and Tails, and you would have already played through the entire game; By that, I mean that not only do the characters play exactly the same, but the lack of any extra levels for any of the other characters makes this seem more like an INCOMPLETE fan game rather than a true fan game. My advice: Just add a few more levels for all of the characters, and it wouldn't be such a damper on its overall design.

So, to sum this thing up, I'll put it this way:

Ultimate Flash Sonic: Very good fan game...but it needs plenty of work before I can give it any higher a rating. However, I DO like what I was able to play, so if you could just expand this game even a little bit, then you would make this reviewer a very happy camper.

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Rated 3 / 5 stars

10 years later and Ultimate Flash Sonic still hasn't aged too badly.
I understand this game's reputation as the first Sonic flash game to come close to capturing the physics of the Mega Drive/Genesis and Advance games. Still, the quality of this game's physics may have been shocking compared to other Sonic Flash games of 2004, they're still incomplete. I like to compare the average Sonic Flash game of the time and Ultimate Flash Sonic with Sonic 4 Episode 1 and Episode 2 in terms of physics. The physics of Ultimate Flash Sonic are just as incomplete as in Episode 2, though the issues are in different areas. In Ultimate Flash Sonic, rolling down a hill will make you gain speed, whereas in Episode 2, no speed is gained. At least in both, you don't uncurl until you run out of speed. I noticed that when you're revving up the spindash, you can still take damage from an enemy touching you.

The level design isn't very inspired. There's barely any platforming and any non-linearity in the level design comes down to jumping on/off a specific rail. If you take a look at the design of any level from Sonic 3 & Knuckles, you'll see that they are filled with platforming and multiple pathways. The non-linearity from the classics usually comes down to "Do I take the high road, the mid road or the low road?" and from whichever path you choose, there will be even more forks in the roads with subsequent forks. Ultimate Flash Sonic is pretty much "hold right to win", not once in the game did the players have to change direction or velocity. There's also a lot of bad enemy and spike placement (and even the infamous spike bug is present in this game!), but it wouldn't be such a problem if the camera was better. The camera should keep the character in the middle of the screen at all times, but the character is always to the right of the screen.

So now let's talk about the playable characters. There's 6 characters: Sonic, Tails, Knuckles, Cream, Amy and Shadow. However, every character except Cream and Tails play the same. Cream and Tails can both fly, but Knuckles can't glide, Amy can't use her hammer and Shadow has no chaos abilities of any sort in this game. More time should have been spent into programming each character.

Overall, it was a great flash game for 2004, but it's 2014 now. This game has aged, and there were issues even back then, such as the level design. It's a fun time-waster.