Mario World: Overrun by wvaldez



Author & File Information


Submitted: 02/02/2004 | 02:29AM EST

File Info: Game | 419.9 KB | Add Game to Favorites

Genre: Action - Shooter - Fixed

Current Score: 4.01 / 5.00

18,071 votes | 1,047,945 views

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Author Comments

News on part 2 of this game:
I was working on it for a few days and the game looked great for an alpha version. The script is very funny and the action in it would make you want to shed a tear. But, I lost my job so I'm trying to work for myself for now. When I become financially stable again I will work on mario 2.

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The people have spoken

Average Score: 9.1 / 10

Score: 10
LEMONxSNIFF

"this is amazing"

date: November 20, 2009

this was good,too good,but will i see another?

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Score: 8
ironhide1

"Nice game."

date: November 14, 2009

This game is fun but can be chaotic and your turrets dont seem to target well. The graphics are decent and the sound is okay. I would like to see you send out troops of your own,maybe get the Toads to be troops,just a thought.

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Score: 8
Sobeita

"Hmm."

date: November 12, 2009

I bought the biggest weapon outright, breezed through the first ten levels with turrets, and after that, I stocked up on only ammunition and castle health and got all the way to the end. The brute force approach to RPG's never fails.

In any case, I have a few comments about the game. Obviously this version is concrete, but you mentioned you may be making a new version, so this may help.

First, naturally the weapons are a little anachronistic, but it doesn't seem like it during the game play.

Second, I think the graphics aren't bad, but it would be better if everything mimicked the Super Mario games, rather than mixing raster and vector styles. (On that note, the frame where Toad announces the upcoming enemies has to go. Good grief.)

Third, the turret programming is poor. One possible method is to compare the distances of each enemy to the turret, select the enemy with the shortest distance, calculate the angle between the turret and the enemy, rotate the turret toward the enemy (at whatever speed you want) and then shoot. With the current programming, the turrets just nod up and down and shoot once in a while when something catches their fancy. This wasn't a pivotal part of the game play, so it won't affect my rating, but it needed mentioning.

I'd like to see some more expensive items along with a steeper pay rise. This way the user feels like they're growing as they play, rather than just enduring another level. Every game should have some sort of prize. (With the current set up, the user can buy whatever they want from the very beginning. Why bother?)

I'd also like to see more enemies. Bullet Bills, Lakitus, Chargin Chucks, Magikoopas, Pokeys... you know the drill. The sprites should all be online, it's just a matter of programming the motion.

Graphics: 7/10
Game play: 8/10
Replay: 8/10

Overall: 8/10

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Score: 9
Klomo222

"wicked"

date: November 8, 2009

graphics : c
gamplay : a
options : a
addictivness : b

a overall wicked, fun game. just isnt very addicting of a game. faved and ill be playing it a bit more. if you want to make it more additing, id say change music more, and change backround and color of stuff, spice it up a bit.

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Score: 10
deathglow25

"Fkin Awsome"

date: October 19, 2009

Its cool about the turrets I really like the game keep up the good work

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