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Remember "Defender Of The Crown"? Then this one might ring a bell.
UPDATE! i fixed the "adjust-the-rock-in-the-air-bug" and optimized some details.
I knew rocks could be so powerful.
Or maybe it was just a really small castle. I guess taht means I just murdered a bunch of gnomes or somethin'. Aha ha ha ha ha!
Hmmm... once again.
I must say it was fun, yet a little (A LOT) to easy. For the first three tries I didn't adjust the thing at all and hit the castle each time... then we have so many rocks, that when we do start adjusting, we can fuck around a little while, and then hit it... make it a bit harder, like give us three rocks at a setting, instead of how many were there.
I love the concept, I love actionscript stuff, though I'm too lazy to learn it myself. Good job though, keep up the great scripts.
This game actually is pretty involving and a bit addictive. Great game - I'll be looking foward to more.
I like your style. It's got potential, like I mention to other entries. Remember people, even though a person's entry isn't top of the line, you can always tell if the author's style has potential to make something very kick ass. I'll be looking forward to anything Potatoheadz brings.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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