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Remember "Defender Of The Crown"? Then this one might ring a bell.
UPDATE! i fixed the "adjust-the-rock-in-the-air-bug" and optimized some details.
I knew rocks could be so powerful.
Or maybe it was just a really small castle. I guess taht means I just murdered a bunch of gnomes or somethin'. Aha ha ha ha ha!
Hmmm... once again.
I must say it was fun, yet a little (A LOT) to easy. For the first three tries I didn't adjust the thing at all and hit the castle each time... then we have so many rocks, that when we do start adjusting, we can fuck around a little while, and then hit it... make it a bit harder, like give us three rocks at a setting, instead of how many were there.
I love the concept, I love actionscript stuff, though I'm too lazy to learn it myself. Good job though, keep up the great scripts.
This game actually is pretty involving and a bit addictive. Great game - I'll be looking foward to more.
I like your style. It's got potential, like I mention to other entries. Remember people, even though a person's entry isn't top of the line, you can always tell if the author's style has potential to make something very kick ass. I'll be looking forward to anything Potatoheadz brings.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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