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Uploaded
Feb 17, 2001 | 2:54 AM EST

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Author Comments

"Zombie Nightmare 1: pt. 1"

This is part one of "Zombie Nightmare 1". (I divided it into two parts because of the large file size) This is a game, you have to kill the zombies and escape the house. After completing part one, you will be given a password. (remember or write down the password) You need that password to play part two. I chose to do a password because I really wanted people to play this one first before going to part two since it's really supposed to be one thing.
After you play this, be sure to go to part 2 to see the ending...yes, I just submitted part 2.

This was made by Violet-AIM (not XwaynecoltX). He broke into my account and tried to claim collab credit for some of my movies.

Absent from flash after this was made. Any posts or reviews made by me from May 2005-Jan 2011 was not by me.

Reviews


OzyOzy

Rated 3.5 / 5 stars

A fair effort

Not a bad attempt. And frankly, this being "The Portal" you can bet it ranks better than over two thirds the worthless crap on here.

The game was too linear, even if you just make it so that you can pass certain parts by ignoring them (Like the zombie in the closet) I'd probably bump you up a point. It'd really add an element of strategy to the game. "Do I risk fighting the zombie or pass up the shotgun?"

The effort you did put into it shows. No one's faulting you for that, or the result. It just needs a bit more tweaking.

Some people might complain about the healing in between fights, and the ease of defeating the monsters. I think there's nothing wrong with having each combat start "fresh" but the healing during the fight makes it more like a "grappling" game, where one increases as the other decreases. Again, not a bad idea, but it doesn't work here because it's too easy.

How about if instead of action clicking, you turned it into "dice rolling"? With each weapon having a damage and ease of use. Since the zombies all attack close range, this would make the knife more preferable to the gun for ease of use, yet the gun does more damage. I DID, however, like the ability to select the weapons before combat, and the fact that at some points you did have more than one to choose from. Variety of weapons = good. The bullets also added to the fun factor by allowing you to keep a used weapon longer. With more diversity in combat, and a more challenging atmosphere, this could really be one of the games selling points.

Overall = 6 + 1 for the obvious effort


Violet-AIM responds:

Thanks for your honest and long review. You took the time to explain yourself thoroughly...cool. I did make this game sorta easy, was testing out how people feel about this, I was afraid that being too difficult would scare people off. (as you can see, one person got stumped with finding the key). I think this is the first "game" I made (unless u want to count my "mousetrap" one), so I will try to add other elements and improve my game techniques. You made some very good suggestions though.


BoothbyBoothby

Rated 3.5 / 5 stars

Damned impressive.

Wow, I really liked it. I mean, there were zombies, which are always cool, guns, which rule, and there is a part two. Good job.


People find this review helpful!

LaEscuridadLaEscuridad

Rated 3.5 / 5 stars

umm good but couldnt open first locked door!!

dude i love your game and i want play THE REST OF IT! but i cant freakin open the first locked door plz e-mail me if im worng and tell me how to open that darn door!! hehe
LaEscuridad



Dark-PhilDark-Phil

Rated 3.5 / 5 stars

Could of been better...

Alright game but could be better. Actually you game was similar to a game I was making once called SPIRIT HUNTER which never made it to newgrounds becase I lost it when I upgraded to Win 98. Anyways your game was barely worth the file size. My game was 500k same zombie graphics, better house graphics and 3 times as long (and fun) The keys were a little to hard and frustrating to find (very annoying) and you pre-loader should be fixed. (it says 100% loaded even though its STILL loading.) I looked everwhere for something to click on to start it. I mean there has to be SOMETHING wrong when your score is lower than my worst (and first) Stick Click movie
"INDIANA BONES PART 1" try it out!!! But even so you still are a talented artist... you just need to work on your programming to re-duce file size. GOOD-JOB (for you) pHiL A.K.A (MR.MAN)


Violet-AIM responds:

I have mixed feelings about your review. First, thanks for giving me a review. I have to say that I don't like you making comparisons between our flash movies/games, no offense to you personally. You said that your first flash "INDIANA BONES PART 1" did better than my flash. Well, that isn't true. I checked it just now, you're at 2.80 with 710 votes, submitted 7/23/00. First, it's different comparing movies which have been on that long to movies that just appeared on for one day. Also, if you didn't notice, I have TWO parts to my movie. As of now, my 1st part (2.74) did worse (rating-wise) than my 2nd part(3.06). So if you want to get so technical about ratings, my 2nd part(3.06) did better rating-wise than your INDIANA BONES(2.80), so you are wrong that your ratings are better than mine.
It doesn't matter, I don't know why you care so much about ratings, when ratings do not necessarily mean that you are so good at flash. I've seen pieces of shit get a 3.0 something just cause the "audience" like it. I saw a stick man movie, cheesy animation, no sound, 15 sec., which has a 3.0 rating, just cause it is that way. It's obvious that some people like my movies/games and some people don't. The people who don't like it often vote "0's", and believe me, "0's" do weigh down a score. Sure, it's possible to put together a funny mp3 file with gif images and get the same rating I got, but why would I, would I be so proud of myself? Do I want to do a long STICK FIGURE movie like you did for INDIANA BONES and get your score? Naw, I'll do it my own way. So what if my movies/games don't appeal to every person. It's my art/my style!!
Now, about that SPIRIT HUNTER game you did and got lost...well, I'm not gonna argue about that, I'll take your word for it. But, how can you say that you have better zombie graphics, house graphics, 3 times as long, and more fun, when you can't prove it. As far as the graphics part are concerned, I'm not going to go bragging or comparing who is the better artist, but from what I saw, your INDIANA BONES flash was a stick figure movie, so I have YET to see you draw with detailed graphics. As far as my file size went, true, I could improve my programming skills, but making interactivity like that did add to the file size(as well as sound), and how do I know you if you really put so much into your zombie movie. If it was just a shooter game, with a single weapon, shooting down copies and copies of the same zombie, sure, it could easily be 500K. You're entitled to your own opinions, just don't get so arrogant. Make comparisons, if you must, with justifiable reasons, not ones that I can easily disprove. The keys were easy to find for some people, hard for some people, so it's a matter of opinion. Okay, I'll change the preloader next time.


FezzFezz

Rated 3.5 / 5 stars

pretty good

You could give it a better name than "Y my 6th movie" that's gay