Be a Supporter!

Credits & Info

Uploaded
Aug 25, 2003 | 8:05 AM EDT
  • Daily 4th Place August 26, 2003

Related Stuff

If you liked this, check these out!


Author Comments

Updated 8/27 3:00am - Aside from the previous update, I tightened the controls a hair more, showed an enemy counter for the bosses, and put a 'sort of' ending to it.

Full Instructions on steering Mega
http://www.maelstormm.com/Games/MegamanNext2/mmn2instructions.htm

Lots of Information about the Game and Me. Also if you have a problem with the game (missing soundeffects, style, etc.) please read the Q & A here to see if there was a reason for it.
http://www.maelstormm.com/Games/MegamanNext2/mmn2information.htm

Megaman Next - Intro
http://www.newgrounds.com/portal/view.php?id=85831

Megaman Next - The Game
http://www.newgrounds.com/portal/view.php?id=98742

Megaman Next 2- Prologue Story
http://www.newgrounds.com/portal/view.php?id=117797

Well here's the actual game the story I uploaded refered to. It's still probably a little rough in certain areas like the Intro to the original was, but it's definitely a work of art to see Flash accomplish this little bit. However, please keep in mind I didn't want it to be similar to past Megaman games and it follows the plot that my comic takes. So please don't compare it to other Megaman games because it's not trying to be like one (It's like comparing apples to oranges). This stage is also to get feedback so I know what needs tweaking as I move onto Level 1 of it. If it seems to run to slow for everyone I can still raise the FPS and/or reduce the resolution to help.
As always if you enjoy it, let me know via email/review/ or $$$ (Money talks just as well as words :D ). If you don't enjoy this then let me know why as best you can. Just saying something like "It sucks" is a waste of NG space and my time. And worse yet is if you contradict anything I've said in the comments here, instructions, or information sections... I will not be happy having to re-explain myself and show you the errors of your ways >:|

If you don't feel like reading the instructions then here's the real quick summary of them.
A, S, D = action buttons.
Arrow keys move. Double tap Left and/or Right to Run
Up Jumps, hold it down to go higher.
Space = Fires Megabuster When you have 30+ charge accumulated.

I'd love to have as much feedback as possible, but please leave legit reviews. If you have technical problems (aside from Hardware limitations) with playing, send me an EMAIL before voting or reviewing. I hope this lives up to the quota like the first one in it's own unique way.

Thanks again, and yet another happy 15th to Capcom's Smurf.
Wade / Maelstormm (maelstormm@comcast.net)

Reviews


HighDefinitionHighDefinition

Rated 4.5 / 5 stars August 25, 2003

Great Game, Great Job

i'm sure this game would of ran awesome on a decent computer... *mumbles at his crappy 300mhz computer

I clicked this link thinking this was just another flash movie presentation; - only to notice it was a game! i was like... sweet haha
The graphic environment's were detailed and added a surreal aura and excitement... so too were the character illustrations. The interactivity and controls were in excess quality and an enjoyable experience, - in comparison to the average game. Great job, Nice work!


People find this review helpful!
maelstormm responds:

If it seems slow to enough people I can make it run a bit faster still. Check back later and I'll note if there's been an update or so. Thanks for the review :)


BlastZGunZ360BlastZGunZ360

Rated 4.5 / 5 stars August 25, 2003

great

it gives a whole new look of Megaman in the....well, Real world. Might give Clock Legends a run for its money. We'll see how it goes.


maelstormm responds:

Thanks. My only worry is that Megaman purists and those who can't run it at full throttle are going to try and flame me.
Thanks for the comments :)


RaidouRaidou

Rated 4.5 / 5 stars August 25, 2003

I liked it

It almost reminds me of metroid, because of the ability to aim your shots and and what his running jump looks like, great job, it was really fun.


maelstormm responds:

I was thinking Castlevania SotN, but now that you mention Metroid I guess it does handle more like that.
Thanks :)


crimsonarchangelcrimsonarchangel

Rated 4.5 / 5 stars June 1, 2007

Very cool idea

I like the idea of using 3-D instead of just srpites in your other games. It looks nice and it seems that effort was put into it.
The kick and throw was a good alternative for Megaman, instead of just constantly shooting in one direction. I can't wait to play it. Hope it'll challenging like the last ones.

To the last guy, get a new computer instead of bitching that it won't load. If you HAD a faster computer, you would see why it took so long to load in the first place.



thepromasterthepromaster

Rated 4.5 / 5 stars August 26, 2003

Cool, man

I'm glad to see that you're working on the game. Can't wait


maelstormm responds:

No problem. Just it's going to be a bit before the Boss game that follows this one comes out since my free time is closing up. Hope it's worth the wait.