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Megaman Next 2 - Intro LV

Score:
rated 3.59 / 5 stars
Views:
80,265 Views
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Genre:
Action - Shooter - Run 'n Gun
Tags:
megaman

Credits & Info

Uploaded
Aug 25, 2003 | 8:05 AM EDT
  • Daily 4th Place August 26, 2003

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Author Comments

Updated 8/27 3:00am - Aside from the previous update, I tightened the controls a hair more, showed an enemy counter for the bosses, and put a 'sort of' ending to it.

Full Instructions on steering Mega
http://www.maelstormm.com/Games/MegamanNext2/mmn2instructions.htm

Lots of Information about the Game and Me. Also if you have a problem with the game (missing soundeffects, style, etc.) please read the Q & A here to see if there was a reason for it.
http://www.maelstormm.com/Games/MegamanNext2/mmn2information.htm

Megaman Next - Intro
http://www.newgrounds.com/portal/view.php?id=85831

Megaman Next - The Game
http://www.newgrounds.com/portal/view.php?id=98742

Megaman Next 2- Prologue Story
http://www.newgrounds.com/portal/view.php?id=117797

Well here's the actual game the story I uploaded refered to. It's still probably a little rough in certain areas like the Intro to the original was, but it's definitely a work of art to see Flash accomplish this little bit. However, please keep in mind I didn't want it to be similar to past Megaman games and it follows the plot that my comic takes. So please don't compare it to other Megaman games because it's not trying to be like one (It's like comparing apples to oranges). This stage is also to get feedback so I know what needs tweaking as I move onto Level 1 of it. If it seems to run to slow for everyone I can still raise the FPS and/or reduce the resolution to help.
As always if you enjoy it, let me know via email/review/ or $$$ (Money talks just as well as words :D ). If you don't enjoy this then let me know why as best you can. Just saying something like "It sucks" is a waste of NG space and my time. And worse yet is if you contradict anything I've said in the comments here, instructions, or information sections... I will not be happy having to re-explain myself and show you the errors of your ways >:|

If you don't feel like reading the instructions then here's the real quick summary of them.
A, S, D = action buttons.
Arrow keys move. Double tap Left and/or Right to Run
Up Jumps, hold it down to go higher.
Space = Fires Megabuster When you have 30+ charge accumulated.

I'd love to have as much feedback as possible, but please leave legit reviews. If you have technical problems (aside from Hardware limitations) with playing, send me an EMAIL before voting or reviewing. I hope this lives up to the quota like the first one in it's own unique way.

Thanks again, and yet another happy 15th to Capcom's Smurf.
Wade / Maelstormm (maelstormm@comcast.net)

Reviews


LughLugh

Rated 4 / 5 stars

Pretty Good

So far it's shaping up to be a great game. I'll break this down to make it easier:

Graphics: I gave it a 7 because from what i can tell it's still a bit choppy. Don't know, might have been my comp acting up. I like Megaman's new look, though. How'd you make the sprites for him?

Sound: 6 because it was only a single song playing over and over again. Not bad, considering that the original Megaman's had the same music rerunning endlessly in the levels, but a bit of variety here would be great. Sound effects for the blaster is pretty good too.

Interactivity: 10 because of the new controls. Looking good!

Style: 9 because even this early it's looking pretty polished and is shaping up to be a great game.

Violence: 7 simply because it's a Megaman game. Enough violence to keep any hardcore gamer going for a bit, but no blood or anything too gorey to make it unplayable by a younger audience.

Humor: nothing there because I haven't seen the storyline for the game yet (hopefully there will be one. I'd like to see a bit of character development in a Megaman game for once).

Overall: 8. Looking great so far! Keep it up!


maelstormm responds:

Thanks :)
I figured I'd startle a few people with this one.


LotroLotro

Rated 3 / 5 stars

Pretty good.

This isn't really what I expected, and it's not really my type of game, but the gameplay and graphics are pretty well done, and this is an enjoyable game. I wouldn't mind playing more, unlike that jack ass gangsta_0024. And by the way gangsta, if you are reading this, don't even bother to click that review button there, thats for REVIEWS, not your shit comments.


maelstormm responds:

I figured I catch alot of people off guard with this :)


FliggityFliggity

Rated 4.5 / 5 stars

The long awaited

The long awaited Megaman Next 2. Not quite what I was expecting but I'm sure you have heard that before. The graphics were flat out amazing and the gameplay was quite good as well. But Megaman is a robot and to my knowledge robots don't grow...but hey maby I'm wrong. Controls were good but I think the Megabuster charging should be done differently, maybe have it charge slowly over time or go back to ways of the original Megaman games and have to hold your buster to make it charge(and I know you aren't trying to make this just like Megaman but still). And I gave up on the bosses after a while cause they just kept coming back and I didn't feel like killing them over and over again, I think you should make em tougher instead of reincarnating over and over again. But a great new look on Megaman all the same. Well that just some thoughts by me. I'll be looking out for the next stage. Keep up the good work.


maelstormm responds:

Megaman didn't actually grow, I was using figurative speech (Though if a designer worked it correctly a machine could technically grow using a system of nanomachines that should be running around by 2040). Why he is the way he is is covered (alot of is's there) at the end of the first game and in the Prologue for this one. <<See the links up top or in the game>>
Sorry about the buster thing, I'm just not a fan of the hold down the shoot button, I like autofire :(
For the bosses (20 of'm) The problem with simply making them tougher is that you can just corner them and kick or sweep them into oblivion so that'd greatly decrease the challenge of them so by making them send more, you have to at least reposition yourself somewhat. That was my logic when approaching them, don't know if that shines any light on it.
Thanks for the feedback :)


devil03devil03

Rated 4 / 5 stars

'_'

this game was cool, kept me fun for a while...but.. was that megaman!?! I hope you change him in the next..


maelstormm responds:

Sorry, for this game that's how he's gonna look. In my comic I bounce back and forth between 8bit, drawn, and rendered so my projects tend to as well. If you wonder why he looks the way he does check the MMN2 Prologue or beat the first MMN.
Thanks :)


flaming-rageflaming-rage

Rated 5 / 5 stars

Awesome

like i said on top, awesome. for humor i gave u a 9 cuz i kept on falling into the fire and trying to get back up lol. but i need to kno, do the bosses hav infinite lives? cuz i keep kicking them (it only takes 2 kicks for them to die) but they keep coming back. did u not finish that becuz its just an intro or...?


maelstormm responds:

You have to kill 20 GoonBots to get past that part. I'll be adding a counter shortly here to remedy that.
Thanks for the review :)