Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.16 / 5.00 16,686 ViewsUpdated 8/27 3:00am - Aside from the previous update, I tightened the controls a hair more, showed an enemy counter for the bosses, and put a 'sort of' ending to it.
Full Instructions on steering Mega
http://www.maelstormm.com/Games/MegamanNext2/mmn2instructions.htm
Lots of Information about the Game and Me. Also if you have a problem with the game (missing soundeffects, style, etc.) please read the Q & A here to see if there was a reason for it.
http://www.maelstormm.com/Games/MegamanNext2/mmn2information.htm
Megaman Next - Intro
http://www.newgrounds.com/portal/view.php?id=85831
Megaman Next - The Game
http://www.newgrounds.com/portal/view.php?id=98742
Megaman Next 2- Prologue Story
http://www.newgrounds.com/portal/view.php?id=117797
Well here's the actual game the story I uploaded refered to. It's still probably a little rough in certain areas like the Intro to the original was, but it's definitely a work of art to see Flash accomplish this little bit. However, please keep in mind I didn't want it to be similar to past Megaman games and it follows the plot that my comic takes. So please don't compare it to other Megaman games because it's not trying to be like one (It's like comparing apples to oranges). This stage is also to get feedback so I know what needs tweaking as I move onto Level 1 of it. If it seems to run to slow for everyone I can still raise the FPS and/or reduce the resolution to help.
As always if you enjoy it, let me know via email/review/ or $$$ (Money talks just as well as words :D ). If you don't enjoy this then let me know why as best you can. Just saying something like "It sucks" is a waste of NG space and my time. And worse yet is if you contradict anything I've said in the comments here, instructions, or information sections... I will not be happy having to re-explain myself and show you the errors of your ways >:|
If you don't feel like reading the instructions then here's the real quick summary of them.
A, S, D = action buttons.
Arrow keys move. Double tap Left and/or Right to Run
Up Jumps, hold it down to go higher.
Space = Fires Megabuster When you have 30+ charge accumulated.
I'd love to have as much feedback as possible, but please leave legit reviews. If you have technical problems (aside from Hardware limitations) with playing, send me an EMAIL before voting or reviewing. I hope this lives up to the quota like the first one in it's own unique way.
Thanks again, and yet another happy 15th to Capcom's Smurf.
Wade / Maelstormm (maelstormm@comcast.net)
Reviews
Rated 2.5 / 5 stars June 22, 2004
..............
Why did you make Megaman look like that?
Why not just take some MM 7 sprites?
Why not continiue with the X series?
Why turn a winning game into a taste game?
Why not use the MM 7 sprites, take some more of the good music (you have good taste) and make a game out of it?
.............. can i have a code for MMN-game?
1) Because that's how he looks at that point in the comic.
2) See (1)
3) ???
4) My game = My taste
5) See (1), music is a matter of opinion. I picked the songs for this the same as I did for MMN & MMXN.
............. sorry, you gotsta earn the codes the hard way.
Rated 0 / 5 stars June 2, 2004
????
Dude what happened? Your other game was the shit! This is just plain SHIT! Sorry bout that. Stick with the 8bit graphics they are so much better when it comes to megaman so dont make any more of this!
Me want to make game like this, and come heaven or hell I WILL make game like this.
Rated 3 / 5 stars May 15, 2004
Sorry
I Love your work but this isnt going to be one of your best. Sorry man.
Time will tell :)
Rated 2.5 / 5 stars April 30, 2004
Why good games become bad
What you've got here is good game with bad controls.
If you are going to make a run and gun type of game you cannot have this auto fire control going, because you need to make split second decisions, and you should not throwing a kick when you want to jump again. Megaman needs to be able to shoot, kick, and throw on a dime if you want the game to work properly.
Also, another thing can alleviate problems is speeding up your animations, because they move far to slowly. Also you need to work on the hit detection a bit more so that is more accurate.
Can't say much about the control prob since I haven't managed to duplicate it. To look at the speed prob I'd need to know your systems stats better since it performed great on mine (WinXP 1.6gz 512mb DDR ram, 128mb GC). Noted on the hit detect.
Rated 0 / 5 stars April 28, 2004
tired of mega man
make something new stop doing fucking megaman
*Brzzzzsshhht* (radio static noise)
Come in Tower6 this is Tower5. Copy.
Tower4 has reported that a brain was stolen from somewhere in your section. In response Tower8 will be delivering you an emergency supply of "Common Sense in a Can" for you to use in the meantime. Over.