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Uploaded
Aug 25, 2003 | 8:05 AM EDT
  • Daily 4th Place August 26, 2003

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Author Comments

Updated 8/27 3:00am - Aside from the previous update, I tightened the controls a hair more, showed an enemy counter for the bosses, and put a 'sort of' ending to it.

Full Instructions on steering Mega
http://www.maelstormm.com/Games/MegamanNext2/mmn2instructions.htm

Lots of Information about the Game and Me. Also if you have a problem with the game (missing soundeffects, style, etc.) please read the Q & A here to see if there was a reason for it.
http://www.maelstormm.com/Games/MegamanNext2/mmn2information.htm

Megaman Next - Intro
http://www.newgrounds.com/portal/view.php?id=85831

Megaman Next - The Game
http://www.newgrounds.com/portal/view.php?id=98742

Megaman Next 2- Prologue Story
http://www.newgrounds.com/portal/view.php?id=117797

Well here's the actual game the story I uploaded refered to. It's still probably a little rough in certain areas like the Intro to the original was, but it's definitely a work of art to see Flash accomplish this little bit. However, please keep in mind I didn't want it to be similar to past Megaman games and it follows the plot that my comic takes. So please don't compare it to other Megaman games because it's not trying to be like one (It's like comparing apples to oranges). This stage is also to get feedback so I know what needs tweaking as I move onto Level 1 of it. If it seems to run to slow for everyone I can still raise the FPS and/or reduce the resolution to help.
As always if you enjoy it, let me know via email/review/ or $$$ (Money talks just as well as words :D ). If you don't enjoy this then let me know why as best you can. Just saying something like "It sucks" is a waste of NG space and my time. And worse yet is if you contradict anything I've said in the comments here, instructions, or information sections... I will not be happy having to re-explain myself and show you the errors of your ways >:|

If you don't feel like reading the instructions then here's the real quick summary of them.
A, S, D = action buttons.
Arrow keys move. Double tap Left and/or Right to Run
Up Jumps, hold it down to go higher.
Space = Fires Megabuster When you have 30+ charge accumulated.

I'd love to have as much feedback as possible, but please leave legit reviews. If you have technical problems (aside from Hardware limitations) with playing, send me an EMAIL before voting or reviewing. I hope this lives up to the quota like the first one in it's own unique way.

Thanks again, and yet another happy 15th to Capcom's Smurf.
Wade / Maelstormm (maelstormm@comcast.net)

Reviews


EltaraEltara

Rated 4 / 5 stars August 25, 2003

good

I like this.

you made a great game.


People find this review helpful!
maelstormm responds:

Thank ya :)


UpstartDJUpstartDJ

Rated 4.5 / 5 stars August 25, 2003

almost the perfect game

you almost challenge clock legends for top spot apart from,that game was funnier,but this rocked,a new way of portraying megaman in a more real atmosphere.it was easier then the pixeled mega man games,but i prefare easy.i like the controls,music and bad guys,the were all perfect.SCORE 4 OUT OF 5


People find this review helpful!
maelstormm responds:

I'm still upset flash can't let me do more in it. Thanks for the review :)


XmirXmir

Rated 4.5 / 5 stars August 25, 2003

Cool!!

That was a master piece!! =)


People find this review helpful!
maelstormm responds:

Thanks :D I tried pretty hard on this one, glad to see it paid off.


RobainRobain

Rated 5 / 5 stars August 25, 2003

nice work

I like it. nice graphics


People find this review helpful!
maelstormm responds:

Thanks :)