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Megaman Next 2 - Intro LV

rated 3.59 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Aug 25, 2003 | 8:05 AM EDT
  • Daily 4th Place August 26, 2003

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Author Comments

Updated 8/27 3:00am - Aside from the previous update, I tightened the controls a hair more, showed an enemy counter for the bosses, and put a 'sort of' ending to it.

Full Instructions on steering Mega

Lots of Information about the Game and Me. Also if you have a problem with the game (missing soundeffects, style, etc.) please read the Q & A here to see if there was a reason for it.

Megaman Next - Intro

Megaman Next - The Game

Megaman Next 2- Prologue Story

Well here's the actual game the story I uploaded refered to. It's still probably a little rough in certain areas like the Intro to the original was, but it's definitely a work of art to see Flash accomplish this little bit. However, please keep in mind I didn't want it to be similar to past Megaman games and it follows the plot that my comic takes. So please don't compare it to other Megaman games because it's not trying to be like one (It's like comparing apples to oranges). This stage is also to get feedback so I know what needs tweaking as I move onto Level 1 of it. If it seems to run to slow for everyone I can still raise the FPS and/or reduce the resolution to help.
As always if you enjoy it, let me know via email/review/ or $$$ (Money talks just as well as words :D ). If you don't enjoy this then let me know why as best you can. Just saying something like "It sucks" is a waste of NG space and my time. And worse yet is if you contradict anything I've said in the comments here, instructions, or information sections... I will not be happy having to re-explain myself and show you the errors of your ways >:|

If you don't feel like reading the instructions then here's the real quick summary of them.
A, S, D = action buttons.
Arrow keys move. Double tap Left and/or Right to Run
Up Jumps, hold it down to go higher.
Space = Fires Megabuster When you have 30+ charge accumulated.

I'd love to have as much feedback as possible, but please leave legit reviews. If you have technical problems (aside from Hardware limitations) with playing, send me an EMAIL before voting or reviewing. I hope this lives up to the quota like the first one in it's own unique way.

Thanks again, and yet another happy 15th to Capcom's Smurf.
Wade / Maelstormm (



Rated 5 / 5 stars

Absolutly phenominal

And I put 10 for humour because I laughed a lot when I kept falling down.

maelstormm responds:

Glad you liked :)


Rated 4.5 / 5 stars


I was expecting sprites, which wouldn't have been bad.....but this is so much better! The enemies are a little strange to shoot at, howeverthe play control is quite good for a flash game. I'm duly impressed.

maelstormm responds:

Rock :)


Rated 5 / 5 stars

A Masterpiece

is what this game on newgrounds graphically and play mode...keep it up! :)

maelstormm responds:

Thank you :)


Rated 3.5 / 5 stars


well, it was ok. except i thought that it was WAY TO FUGGIN HARD!!! but i do like the music. i love Castlevania Symphony of the Night. in fact, i'm inspired to go play it now. so i will. after this review. anyway, i think it is stupid how hard the opponents are and how the gun makes no noise when you shoot. and if this is megaman, how come you can't charge up your blaster?

maelstormm responds:

\:| Read the instructions and the information section next time please, I already answered your questions in there. But to sum it up for you...
1) There's no sound effects because Flash wasn't excepting any additional code.
2) You charge your buster everytime you shoot. That's what the number in the pentagon is for. Once it's 30+ hit spacebar to fire it.


Rated 4.5 / 5 stars


it gives a whole new look of Megaman in the....well, Real world. Might give Clock Legends a run for its money. We'll see how it goes.

maelstormm responds:

Thanks. My only worry is that Megaman purists and those who can't run it at full throttle are going to try and flame me.
Thanks for the comments :)