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Credits & Info

Jun 7, 2003 | 10:24 PM EDT
  • Daily Feature June 9, 2003
  • Weekly 3rd Place June 11, 2003

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Author Comments

Visit for more games!

If you've played the BETA, get ready for more enemies, more buildings, and more challenge!

Pick up the stick and throw 'em to keep them away from your castle.
The stages become more difficult as you progress.

In order to save, you must have the latest Flash Player.

The reason you lose units when you finsih a level is UPKEEP.
There is a cost for each unit you have when you finish a level. You must have enough points left over from the LAST level to sustain the units you have when you finish the CURRENT level.

- Can no longer Right-Click and select 'Play' to pass level
- Fixed problem with sticks not appearing after viewing 'Help'
- Enable player to better click on sticks around collosus
- Fixed loss/reset of armor and mana when Loading saved game
- Stoppped Demolition Ninjas from killing enemies if they reach the wall
- Sped up countdown of Upkeep & Bonus Points
- Minor bug fixes



Rated 5 / 5 stars

This is igual than Pico's Castle butwery much better


Rated 5 / 5 stars

A classic XGen Studios title. I've been playing XGen's charming, violent, and deliciously crude flash games for well over a decade now, and they've all been hits. This is no exception, it was ported to WiiWare, and has made the rounds on the internet since the early 2000's. Play this and enjoy it, it's a fucking smash (literally).


Rated 5 / 5 stars



Rated 4.5 / 5 stars

Now this is the real deal. The WiiWare version sucks because the violence is heavily toned down and its graphics make it look like it's for little kids. No, seriously, watch some gameplay footage of it on YouTube or something.


Rated 5 / 5 stars

I liked the cool