Reviews For: Absalom RPG (Flash 5)

(845 Reviews • Avg: 6.41/10)

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Score: 0
meangrl

"UPGRADE!"

date: July 22, 2007

srry tha sound was just annoying and when u talked 2 tha frist guy it was just tooooooooooo long u should of just let him sum it up so no1 wounldnt hav 2 read a whole page of words.if u mak another 1 with better graphics and sound i would play it.

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Score: 3
FromChaos

"Could be better"

date: May 27, 2007

It moves very slow, but i like the concept of it.

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Score: 0
kori360

"SUCKS"

date: May 19, 2007

This absolutely sucks like crap! ESPECIALLY the walking speed!it annoyed the freaking hell out of me, it takes so freaking long to actually GET somewhere!

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Score: 7
Evan706

"Awsome!"

date: May 5, 2007

I loved this game! The world could do with more like this!
We need MORE! Keep up the good work!

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Score: 7
ChikenPatty

"not that bad"

date: April 2, 2007

Little awkward and slow ^_^

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Score: 8
daarklord

"This is a worthy game; its value is overlooked."

date: March 29, 2007

For the shallow among us, yes this is terrible. The graphics, sound, and interface could use a lot more work. But I've seen enough flashy but cliched RPGs to appreciate this game for what its got.

The card and dice system is refreshingly unique. In combat, cards are distributed to the characters's stats. Characters get different bonuses according to what suit of card is being assigned to what stat. This gets the player to think about what combination of cards will do more damage or dodge more attacks, and allows players who like to strategize tweak their characters for optimal effectiveness in a Diablo2 or D&D -esque way.

The setting and dialog are interesting and tie in well with the whole card suite theme.

Definitely try this game out. Approach it with an open mind and even better a willingness to think and do minor calculations.

It could have helped if the interface was more informative -- display character stats and current card configuration during battles. But then again you made a second and third version, which I will be trying and then reviewing shortly...

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Score: 2
Dangelopower

"Cards are for CARD GAMES. Not RPGs."

date: March 28, 2007

I know this is a pretty old game, but it beats me why this is still in the Adventure games section like it's something good. For an RPG, the battles were horrendous. It was like an abortion of traditional RPG elements and poker. The storyline wasn't interesting at all, and I'd blam you on the graphics, but I realize this was made on Flash 5 (introduced several years ago), so I won't beat you over the head on that. Everything else though....was horrible.

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Score: 4
RaimeiNaginata

"It's just really not that great."

date: March 11, 2007

While innovative, the card system is just horrible. It makes it so that if there's more than one enemy in the first battle, you're almost guaranteed to lose.

Some things that would REALLY improve the quality of this game would be to ditch the card system and go with a regular "dice roll", if you will, to allow players to run from battles, AND allow players to use potions in battle. Optionally, if you decide to keep the card system, you should change the interface so that you can't accidentally put no cards in a stat.

Also, as previously stated, a "mute" option needs to be added to the sound. The only song I actually liked was the theme that played when a battle started.

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Score: 3
Halfbreed1986

"Need's Work"

date: March 2, 2007

This flash is intresting with the cards but over all it is a disapointment...

Graphics - Were okay not the best on NG but i've seen much worse.

Sound - The sound was the most annoying thing abount this game it's extreamly competetive and you should allways offer a mute button with games or at least some alternative tracks.

Game Play - The game play was intresting with the cards the only problem is the game was repetetive, altho the camera angle war intresting and a new way to look at games.

All in all it hit's a 2

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Score: 8
anourmous

"kinda weird game"

date: February 18, 2007

this game is very weird wat have u done man

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