Score: 7
"Interesting"
date: March 1, 2003
A real quality roleplaying-style game. By the end, I really could identify somewhat with Emma.
The card system is unique compared to a normal level-statistic system, but really, it leaves an important combat element up to dumb luck, random draws, and time commitment to deliberately redraw bad cards. And really, there wasn't much strategy to owning cards. You just stockpile trumps and forget about those odd-ball skills with move trumps. Regular trumps and move trumps are both doubled in those cases, so the suit doesn't matter, and the best attacks share your core trump as the move trump anyway, tripling the card. It was terrible starting the game with a random set of total crap cards and losing every fight until I restarted the game. Combat strategy was also very simple. Allocate cards, then do the highest damage move you can. Repeat. Any non-high-damage move was just inferior once you had the cards to give you natural accuracy.
Otherwise, the game was very engrossing once I got going. I bummed around getting lots of levels just because it was fun.