Score: 10
"Congratulations on making a great game"
date: December 12, 2005
This is a really good game. I gave it a ten overall even though I only gave it one other ten because this is a case of the whole being more than the sum of it's parts. Humor is only low because it's not meant to be that funny.
As a martial artist, I really appreciate what Jannata has done here: a fighting game without crappy "special moves," silly boss "monsters" and stupid combos, just a regular martial artist relying on his bread-and-butter strikes. Jannata also captured something very few games do: the randomization of a fight. That is to say that the best fighter can still lose sometimes. A good rpg aspect and weapons use. I also liked the high/mid/low choices, even though it seems like it only changes your timing and range a little bit.
The graphics aren't the best when you look at the stills, but they are better than a lot of games, the backgrounds are nice, and the animation is smooth. The sound is repetitive, but not bad, the background music is perfect: not too intrusive but enough to add to the experience
Suggestions: Have more enemies, or at least a couple levels where it randomizes them. Maybe more striking choices, but I like the way it works now a lot. You could have enemies that use a different style of fighting, or incorporate fighting with escrima sticks. Good job, I hope to see even more work out of you.
Author's Response:
Thanks Xaith, I really appreciate your time to take a comprehensive review. It really helps to hear your suggestions and comments. Have a nice day.