Score: 4
"Good God man!"
date: March 12, 2003
Now, I'm as big of a fan as the next guy when it comes down to hard space shooters, but when you said hard, I thought you meant that it would be challenging, not down-right impossible! You had a great concept, but it wasn't excecuted very well. The ratio of enemy count to the shots you could fire was ridiculously high! Not to mention the fact that they fire and if they land anywhere remotely near you, you explode and die. The audio was good, and the ship design was very cool, it felt as if I was back in the arcade, but without all of the wasted quarters. If you were to increase the rate of fire, fix the "distance to destruction" radius, throw about some one-ups, and allow us more than one freakin' bomb, then we'd have a real winner here!