Score: 9
"Nice engine but needs improvement"
date: May 29, 2002
Hello, I got a few things to report, which could improve the game.
- Shop :
* When you come to buy several items of a kind it's boring to start the chat with the shop keeper from the beginning
- Experience :
* It's hard to have a low level character have his cards changed. Maybe the card change should be for the worst fighter, in order to improve him.
* Another thing is that it's boring to have several times an 8 of trump as the card offered to change. Try at least to avoid the same card coming back 2 times.
* Characters should have at least 1 trump card. Marthanne without healing powers and Hiro who can't shoot is boring.
- Fighting :
* The pack thief should give back the stolen items when killed, and keep them when he abdicates.
* The character with the best initiative should be the first one to choose action, and then they should be ordered by decreasing initiative.
* Characters should keep as default attack the one they previously used. A few variables to keep this (for each character 1 for the type of action (I to III) and one for a the type of action (ie : poke, cutter, etc)). This would save a nice amount of time instead of always having to click on the same combos.
* When a target is killed, the characters to attack it next should retarget, like it was the case in Absalom 2.
* When the last ennemy dies in a fight, let the other characters end their actions, like it was the case in 2. (especially Marthanne healing power)
* A longer break should be done after Hiro attacks. Sometimes there's not even the time to see the result (damage or miss)(bug ?)
- Graphics :
* Emma size in the traveling scenes should be adapted to size of scene. The shop keeper looks like a giant compared to her. Same for other scenes.
- Sounds :
* Make sound and music on/off commands available at all time.
* More sounds during fights (at least for Emma, Marthanne and Hiro)
* Different musics during fights and travel scenes.
It's maybe my point of view, but I liked better the moving system of the 2. The yellow dots system becomes quickly boring.
Despite the fact you tell that it's not a full game, it's nice anyway. Keep up the good game, and dot he 3, oh please, do it with this engine !