Reviews For: CastleCrashersPlatformer

(62 Reviews • Avg: 6.42/10)

Sort by: [ date | rating ]

There are 7 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 7 ]


Score: 10
lucknaruto

"cool"

date: November 4, 2009

great since the only tom fulp game made sucked but it was sooooooooooooooooooooooooooooooo easy

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 5
llamallama11

"not to good"

date: October 25, 2009

the corn boss suckes

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
mario185

"good"

date: August 18, 2009

yasyas

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 4
MoogleLord

"(See Below)"

date: August 16, 2009

First, and foremost, the idea for a Castle Crashers platfomer is top notch: the characters and concepts translate very well into this kind of game. This, as well as the good decision you made not to have a lives system. Flow is very important in games like this, and starting over from the beginning of the game heavily breaks it. However, there are a few things that could be done to improve.

1. The walking animation appears stiff, and unnatural.
(Suggestion) Work out a stick figure animation until it looks natural, then add details. There are tons of great tutorials on the Flash Tutorials page. This applies for the Barbarian enemies as well.

2. The attacks seem uncoordinated, and unrelated to what's going on.
(Suggestion) Have the left mouse button be used for sword attacks, and the right for magic, with magic getting its own, refilling bar. Also, have a sword-swinging, and a magic-casting animation. This will give the game a much more immersive feel to it. On a related note, a jumping animation would also add to the game.

3. The backgrounds had many issues. At times, it was impossible to tell what was part of the background, and what had to be jumped over. This was especially true in the level with all the purple crystals. As well as this, the game exists within a 2D plane, but occasionally looks like you should be able to move up and down.
(Suggestion 1) Draw in some fitting backgrounds. Even if they're not beautiful, your effort will show through and make the game look better.
(Suggestion 2) Color in that which is just background slightly darker. This will make the difference between your layers much more obvious.
(Suggestion 3) Think in old school platformers with your level design: everything was seen from the side, with a great deal of, well, platforms. Your game had relatively little traversing from platform to platform, and more exploring, which is fine, but it seems difficult sometimes to see which you were focused on. Again, think in old school platformers for your level design.

4. Your main menu looks lazy, and isn't visually appealing.
(Suggestion) Clean it up. Add some buttons, give it some order, allow for some options, all that jazz. You poured so much effort into this; show that effort throughout, not just in gameplay.

5. The one-hit, one kill was irritating, and so spontaneous it was hard to tell what was going on.
(Suggestion) Have a death animation. Have your character fall over, and blink a few times before reappearing at the beginning again. But before that point is reached, have a health bar. And also a money counter on the HUD. Maybe just have a HUD, period.

6. (Small complaint) Very few options.
(Suggestion) Although you picked the best Crasher, I know many who would prefer the others. Put in a few options for who to play as. All it takes is a color swap, and a new magic animation, if you want to keep things simple. Also, while I'm on this note, change the enemy for each level. It gives a greater sense of advancement to see the hordes of baddies you hack at to change with the environment.

7. Disappointing boss fights. When I think 'platformer boss' I think of dodging attacks, and finding vulnerabilities to swing at. I think large stages with many platforms to bounce around on, and an epic boss taking up some screen tossing colorful balls my way. Your boss fights weren't fights, they were clicks.
(Suggestions) Add some platforms, some attacks, and some health. That should do it.

This was really that could've been improved. To wrap it up, good job, nice effort, put in some more (and cleaner) animations, add some backgrounds and a few options.

And, I can't stress this enough, think like old school platforming. A side view with lots of fun little places for you to jump on.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 4
ninjalink33

"on level 2"

date: August 15, 2009

On level two if you "die" whilst holding the left arrow key you fall into a white abyss which neither kills your nor returns you to the start. I can tell your not the most amazing games designer, but its still better than anything I could do :D

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 4
O-Grounder

"enmis aer funi"

date: August 10, 2009

dei fli, glitsh nd do sily stof

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 4
ughanation

"meh"

date: August 8, 2009

OK this game was not made very well. Instead of having a life bar the second you're touch your go back the the starting point of the level. That got annoying. You can't die. 0_O The walk cycles were terrible. Stick with those black pants. It's all a lot easier then. The bosses were easier than pie. You shouldn't be able to walk on fire. It should hurt you and make you jump back. You should have sword attacks n' stuff. One thing I did like, the music on level 3 rocked. ... That's all I got.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 10
hazard408

"yep"

date: August 4, 2009

it sucks when you get hit because you get sent to the begining thats the only part i hate.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 7
Th3N3wgr0undsGuy

"not bad..."

date: July 8, 2009

the game IS kinda corny but i relize how hard your working here is some things i liked and disliked about the game(you know players point of view)
+ easy to kill enimies lol, the songs fits in (exexpt the first level),and i like the ice crasher the best! =D (i know not helpful)
- the art work, you get sent to the begining of the level if you get hit (but it is a easy game) cant use your weapon

but the main thing you need to work on is the artwork so other then that let your creativity flow!

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 5
scarabix

"suxx a lot"

date: July 7, 2009

found a huge freezing bug that i will not tell you about in the second level.oh, and by the way,dummy,do you know 'bout arrows? cuz my azerty can't stand your fuicking screwed up game with graphism that a rat could draw better.srry for bad english,but as my notepad,i'm french

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Sort by: [ date | rating ]

There are 7 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 7 ]