Score: 10
"Great game!"
date: November 2, 2009
Awesome man this rocks, good music, lots of items, lots of enemies, lots of maps... I could go on for a while. I managed to get to wave 148 (on 5K start, ground only), but after that I just couldn't stand all the masses of enemies! Perhaps It might be better to make more time between waves, or even unlimited time and just have a "next wave" button when you're ready. If you're going to do that though, make an option to automaticly go when the wave is cleared, because on the set maze modes (were you build a maze at the start and it's fixed), Players might want to just go and have a peice of toast or something while it's playing (as you don't have to micro manage in those modes). The different maps were also good, and I like the fact that you can have ground only if you want, but perhaps You might want to have air only modes as well. So, improvements:
*More wave time/unlimited and automatic option (like I said).
*Air only modes (like I said).
*Maybe more enemy types, if you can think of them. I have some more ideas, so ask me if you can't think of many more.
*Also more tower types (I have ideas for those as well).
*Maybe a few more maps?
*Sandbox mode (were you get unlimited cash and you can just experiment)
*At the start, You should definetly have a "go" button rather than just starting the countdown.
*If you're felling ambitious, try online multiplayer (see the game "starland multiplayer TD" to see how that would work. It should still have single player as well though)
And I think that's about it. I would like to see a sequal, and I think you should make one because it would be awesome, especially with there ideas.