Score: 6
"hmmm..."
date: August 31, 2008
As others said, it gets repetitive, and also what you could do, is not use a direct startDrag thing, but so it takes time for the ship to go to the mouse...
Also, I'm guessing right now that your doing hitTest with a column of blocks on mouseMove. Well, because of this, you can slow down the oncoming walls by waving your mouse around on a slow computer. You should try using just 2 big blocks. Again, I'm not totally sure on how you're doing your hitTests, but it just seemed that that was what you were doing...
All in all, work on your method of programming, then again, you can only do that by keeping making games. Don't attempt anything way too hard...just keep where you're going right now. Also, explore new elements...
As a game, this was a nice time killer, but does get boring.
CL