Score: 7
"nerve-wracking"
date: February 1, 2009
It starts out pretty easy, getting the ball to the hole after collecting the tokens. But after some of the more intricate weapons come into play, it loses some of its fun quality in place of a raw hatred for said devices. I can name more than a few levels where split-second timing is critical, and only computers can perform on a split-second basis, which I am not. I made it through most of the wood levels, reached a ceiling, and rage-quit. Then I tried the felt levels, got to a certain point and rage-quit. Then I tried some of the ceramic levels, did okay, and then rage-quit. I dread the steel levels. Or whatever it's called, I don't want to look right now. The game itself had few flaws, especially for projectile motion, bouncing and the little red ball that follows your every move to the pixel. But rage-quitting is not something I enjoy. So I'm giving this a 4. I round up mostly. lol.