Reviews For: Deadly Investigation

(26 Reviews • Avg: 7.92/10)

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Score: 8
evil-roda

"GRAH!!!!!"

date: March 11, 2009

Why is there no checkpoints? One place that would make a great checkpoint is when you first see a monster. However, I haven't been able to finish it, so I wouldn't know where else you could have them. If you don't know how to make save points, at least make a level password or something. This game really needs it. Do you know why? The weapon controls suck my aft end. Seriously. You shouldn't have to press z then x to use a weapon! Just use x! That's what killed me, I swear to god! And I really don't feel like going back through. The graphics are awesome, the story is good, but those two flaws simply kill the game.

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Score: 10
dinoboy567

"Awesome..."

date: December 30, 2008

IT's really good...amazing storyline. But the controls for attacking annoy me so much! Please make a sequel and add save options too. Thanks

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Score: 9
thedude12345

"Great!"

date: November 26, 2008

Great game,I used to play a game called FIEND when I was young It scared the crap out of me......This reminds me of it ,I love Suvival Horror games,4/5 9/10.

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Score: 8
danramP

"Pretty good so far"

date: July 13, 2008

I like this game quite a bit, so story so fars not bad and an improved sequel would be good. i think it needs some form of save option or continue from eg: the last wing you were in. a menu would be useful as well. so far ive got to patricks room, but i dont have a clue what to do with the numbers on the memo to get into the locker, any hints?

July 13, 2008

Author's Response:

Each row forms one number.

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Score: 8
threebulls

"Suggestions and questions..."

date: July 10, 2008

I find this to be a rather interesting game. I do have some criticisms, but I will offer suggestions as well.

1. I know someone else mentioned this, but it might be a good idea to have the ability to review the controls.

2.Stemming from #1: Is there a map? If there is, how to you access it?

3. I know some people, including myself, want a save feature. If checkpoints cannot be done, how about save points?

That's all I have for now. I admit I haven't completed this game, but what I have seen is good.

---------

Do you really want suggestions for games? I have three ideas that might make good flash games.

Two are suited for side-scrolling gameplay, but they both have an unusual element of play to them. Doing them depends a lot on your programming skills.

The last one is suited to the over-the-top perspective featured in Deadly Investigations, but it has it's own difficulties.

The first is that the game would need to be quite large or come in seperate parts.

The second is to have talking and interrogation between characters like in old adventure games.

The third is the inclusion of multiple characters, though only one can be active at a time.

The fourth is that this game is based off a story I came up with and depends greatly on my input. The story relates greatly to the puzzles in the game, and would ask the players think differently than they normally would.

If you are interested in these ideas, please send me a note. If not, then that's okay.

At least I know you can make great games.

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Score: 9
Panur

"Great game!"

by: Panur
date: June 30, 2008

so far I've gotten as far as Patricks room, but I can tell you I've loved the game. the ONE thing I can say I dislike is how there are no saving points. It's really annoying, havign to go all the way through everythign again just to get to the parts of the monsters. on the next game, I think you shoudl make one or two spots to save the game.

Other than that, this game is simply amazing, please keep up with the good work!

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Score: 6
MonkiBoy

"I don't know...but nice story."

date: June 23, 2008

The game is is kinda eh...well clunky as guess
Make the aiming, turning, and attacking rely on the mouse instead of the Z & X keys.
I guess thaty could be an improvment.

Can't wait for #2
If you plan o make it.

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Score: 9
Aginor27

"I really enjoyed it"

date: June 23, 2008

There's some minor issues, like what others mentioned, but i liked it alot.

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Score: 6
sakerfalcon

"DOORS! D:<"

date: June 23, 2008

Standard gameplay like any other adventureish stuff, with good potential but has some problems.

1) As many other have said, finding doors is seriously the most annoying aspect of the game. In the West Wing I was unable to find two of the four doors on the left hand side, so I searched the whole map available to me at the time to find a key...twice. This was incredibly time wasting and not too fun.

To fix this, please MARK with arrows or some overhead symbol for doorways. With green wallpaper and green doors and overhead view the doors are camouflaged. Other wallpaper designs also appear to look like a door but is not. Also if you're directly next to the wall, the camera angle is complete vertical thus impossible to find doors. This MUST be fixed.

2) Second, motion is awkward. Arrow keys are fine, but also could have had WASD key. He felt extremely sluggish, especially if you walked into objects and had to maneuver around. This problem was the most apparent when zombies were about and you had to AIM and squeeze off shots, or in the case of reloading, turn around, run, reload, turn around, walk backwards, aim, and shoot. Because aligning a shot is pretty hard (with slow turning), maybe auto-aim (within reasonable directional aim) would be better.

3) Third, please allow people to review instructions instead of showing it once and be done with it. A pop-up instruction box would be nice. In my encounter with my first zombie, I kept pressing s (which was actually reload), but was actually Z+X for firing the revolver. I took a lot of hits on that one. Crowbar(?) and general attack is awkward also, the Z+X combination. Would have been better for Z = general action, X = fire weapon, [SPACE] = switch weapon, and R = reload. (not sure for other commands, I died pretty early.) Or mouse aim would be nice.

4) Along with that, please give us a health bar so we know how much damage our guy can take. I think it's six zombie slashes, but I would like to know when I'm about to die.

5) Going through doors when zombie is chasing. When you enter a new room, the zombie stays in the doorway and waits. If you were to reload, and then re-attack, the zombie gets free hits on you as you try to reenter the room, because 1) he's in your way, 2) you're surrounded by black and is in neither room. This needs to be fixed somehow.

6) Still reloading issue, as others have said. This is how I lost to the second zombie in the East Wing.

7) Reading through the pages was annoying. Please fix the controls to give readers greater amounts of freedom (going back a page).

8) Map function of explored rooms. If I can guess, the whole layout is MASSIVE with lots of locked doors; might want to help out the player instead of him wandering about.

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Because I died pretty early, I can't really give a critique of the storyline. The feel of the game is rather slow mostly because of sluggish movements and the search-and-find element. The time spent finding doors didn't help much either. Overall, graphics are rather nice (other than wallpaper/door lookalike), although I find it odd for a few small pieces of furniture in a massive mansion. The atmosphere is well done, as well as the 'surprise!' in the first zombie encounter. Movement and camera angle is horrid.

These few technical aspects plague this game from being suspenseful and fun to being rather frustrating and annoyed, so you earned a 6/10 for its potential. If the above points are addressed, I'd be more willing to give it a replay and go through the whole plot.

----

Also, I believe the word you're looking for is "colleague", not "college". This error is repeated a few times throughout the game and in the above description.

June 23, 2008

Author's Response:

Thanks alot for the feedback.

I fixed some of the issues, the details are in the description.

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Score: 9
OneStonedPunk

"nice"

date: June 23, 2008

i like this game alot. But like muffin ninja said, you need to make the doors more visible. looking for those things are a pain in the ass.

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