Score: 3
"Repetitive."
date: June 1, 2008
This game is ruthlessly repetitive on several levels. Firstly, the concept of "clear objects from the screen with something that bounces" has been around since breakout and has been done over and over and over and over and over. Your game adds nothing of worthwhile originality on this front.
Secondly, there is little variety among the levels themselves. They all look pretty much the same, despite your attempts to liven them up with a few different kinds of objects. allow me to explain with some pseudo programming code:
10: Cool background, a few low detail smielys, bounce here, here, and there to win.
20: goto 10
Thirdly, I found myself playing levels over and over again, despite knowing the solution. Figuring out what to do was always quite easy - and I personally consider this to be a negative thing. I like games where you really have to think in order to win - like the puzzles in (older) Zelda games.
Even with the helpful variable display, the "physics" are so weird that there's no possible way to know where your ball is going to end up - you just have to keep guessing and doing random things until you win. Thus I would have to replay and replay a level, much to my annoyance. This is no way to make a game. Trial and error is not a fun video game concept, and that is what this game becomes.
The most lucid example of this would be the level with the grid of rotating launchers - incredibly easy for you to set up in Flash, incredibly difficult to "solve." There are two kinds of "difficult" in games. The fun kind and the annoying kind. A game wherein every time you push a button you have a 0.02% chance of winning would be a difficult game. But it wouldn't be fun.
Your game does, however, have one redeeming feature: The power and angle variables are displayed. It was quite helpful, and definitely diminished the amount of guesswork - although there is still far too much remaining. It makes me wonder why more games don't have such a feature.