Reviews For: Carom

(137 Reviews • Avg: 7.23/10)

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Score: 9
sneakylpete

"great game"

date: June 1, 2008

its heaps fun not to hard not to easy very enjoyable. im stuck on the maze level lol

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Score: 8
DarkWhiteMan69

"Hard but very addictive"

date: June 1, 2008

it might be that i suck at these kinds of games, but it gook me a good 10 minutes on the last level alone, i like it
only problem was that it was very repetitive, 8/10

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Score: 10
Pooded

"It's the ninja Gaiden of Balls"

by: Pooded
date: June 1, 2008

IT was a Great GAME....YES ITS FRUSTRATING AND IM PREETY SURE THATS THE REASON PPL ARE DISSIN UR GAME

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Score: 7
WonderTheHedgehog

"okay"

date: June 1, 2008

It's an okay game I'm stuck on level 30 and level 29 is waaaaaaaaaaay too easy

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Score: 9
Nakathefirst

"the level select thingy is broke"

date: June 1, 2008

i tried it and it wont work. good game though.

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Score: 4
joej626

"Physics Waaaah?"

date: June 1, 2008

Please, when you make a game that uses physics as it's main tool, make sure you know how physics works. When I send my ball in to lightly graze an object, I don't expect it to be flung ninety degrees from it's original path at super velocity.

I also expect a game that features a bouncing ball to have the ball bounce a little more, instead of plummeting helplessly to the floor.

It would also help if you had some sort of way thought out to complete each level, because it seems that instead of actually designing each arena, you just threw in some smiley faces in an interesting pattern and let the player figure it all out for themselves.

The only reason I've given a score that isn't in the negatives is because

1) You displayed power and angle, which took a little less trial and error out

2) Some of the backgrounds were pretty cool.

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Score: 3
SpaceAndTime

"Repetitive."

date: June 1, 2008

This game is ruthlessly repetitive on several levels. Firstly, the concept of "clear objects from the screen with something that bounces" has been around since breakout and has been done over and over and over and over and over. Your game adds nothing of worthwhile originality on this front.

Secondly, there is little variety among the levels themselves. They all look pretty much the same, despite your attempts to liven them up with a few different kinds of objects. allow me to explain with some pseudo programming code:
10: Cool background, a few low detail smielys, bounce here, here, and there to win.
20: goto 10

Thirdly, I found myself playing levels over and over again, despite knowing the solution. Figuring out what to do was always quite easy - and I personally consider this to be a negative thing. I like games where you really have to think in order to win - like the puzzles in (older) Zelda games.
Even with the helpful variable display, the "physics" are so weird that there's no possible way to know where your ball is going to end up - you just have to keep guessing and doing random things until you win. Thus I would have to replay and replay a level, much to my annoyance. This is no way to make a game. Trial and error is not a fun video game concept, and that is what this game becomes.
The most lucid example of this would be the level with the grid of rotating launchers - incredibly easy for you to set up in Flash, incredibly difficult to "solve." There are two kinds of "difficult" in games. The fun kind and the annoying kind. A game wherein every time you push a button you have a 0.02% chance of winning would be a difficult game. But it wouldn't be fun.

Your game does, however, have one redeeming feature: The power and angle variables are displayed. It was quite helpful, and definitely diminished the amount of guesswork - although there is still far too much remaining. It makes me wonder why more games don't have such a feature.

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Score: 6
imthebird

"it was ok, but..."

date: June 1, 2008

get rid of that maze level, it just simply doesnt work. its pure luck if it will ever reach the bottom, i let the thing go and just left the room and let it do the rest... 10 minutes later it was still going.

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Score: 6
super-smash-bro

"The physics are broken!"

date: June 1, 2008

Does inertia mean nothing to you? No matter what angle I hit one of the red faces on, I get spat out at the exact same angle I came at too high a speed to be at all logical.

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Score: 3
Giraffabear

"Mediocre"

date: June 1, 2008

This has been done before and done better. The power only goes up to 30 and not 100 like it should be. And if it does go past 30 then someone tell me because once you have to bounce the ball upwards, it just gets annoying. But I should say something that is actually helpful so..There isn't much to say on the artwork so I won't. But the one thing that really stuck out was the physics of the ball. It was really...slow? It just slugs along. And now that i think of it. Artwork wise, you should make the ball actually look like its bouncing and not just moving around the screen at a weird pace.

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There are 14 pages of reviews. [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91114 ]