Score: 8
"Suggestions, and a glitch?"
date: October 30, 2009
Very good game. The plot was actually pretty interesting, and I only watched half the cut scenes! A couple suggestions to make, you may want to have the computer react faster in the beginning, since every time I started a game, I would spam 3 of the guys on horses and take off 3 base health points instantly before the computer could do anything. Another suggestion is for the ranged units that build to to be able to help out with their bows/staffs, or be able to do magic assists, although this poses a problem in itself if the computer is spamming units and they get a bunch of ranged built up behind a strong melee. Another suggestion is that when a unit crosses the line into the enemy base, it be returned to the player. This would speed up the process of taking over bases after successfully beating the computer's forces. (However not the reverse where the computer gets it's units back as then the computers would be destroying us on every defend for X amount of days).
There may be a glitch in which the computer, if they turret up, will attempt to send units behind the turrets which won't appear but still take off a unit point for the computer to send (I.e. 12 to start, 3 turrets = 9 left, 9 failed attempts at sending units, 0 units left).
Apart from this, great game! I look forward to the sequel.