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Reviews For: Robot Jim!

(239 Reviews • Avg: 8.00/10)

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There are 24 pages of reviews. [ 1815 | 16 | 17 | 18 | 19 | 20 | 21 | 2224 ]


Score: 5
jepsytherainbow

""It was okay""

date: April 5, 2008

I liked the animation.

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Score: 7
Thors

"Easy but fun"

by: Thors
date: April 5, 2008

Like the "MagicianFaustXI" said, it was easy if you'd use certain "positions". Usually i was just standing on a box shooting them which made it very easy, bosses were fun but make 'em harder (faster) and give them a bit less hp. Oh and the sound when you collect coins is awesome xD

Oh and a small bug; i was completely out of ammo but by switching the weapons real fast and clicking you could get into the minus ammo (like -5), its not easy to replicate.

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Score: 7
MagicianFaustXI

"Too Easy!"

date: April 5, 2008

I don't understand how people are saying this is hard, I beat most bosses without barely a scratch (no more then 50% was lost, ever). However, your AI is a bit dim, if you stand on a box and they are on the ground, they will just keep running into the box while you pound them with your gun.

The game was fun, I particularly like the fire ball gun thing, though the sand box mode was slow, very slow... Overall, good job!

--Strategies--

Green guy who spits - Crouch and fire.
Melee Green guy - Get on a box and fire or run shoot and jump over him.
Tower - get to an equal level (if possible), crouch and shoot).
Red guy - same as Melee Green guy.
Dog - same as Red guy.

All the bosses have an easy way to dodge their attacks be it standing on a box out of their range, timing your jumps, or positioning yourself properly.

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Score: 6
Giachianeo

"It's fine on somethings...."

date: April 5, 2008

I like the idea... but it's just too hard. I mean, if you had difficulty settings, and that was the hardest level... I'd go for that. But the challenge and the lack of gameplay (In the fun way at least) makes it fairly boring. A six out of ten because it's an awesome idea. otherwise 4/10

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Score: 9
SrgLemon

"I found it ok."

date: April 5, 2008

I had no bugs while playing through the game. My only problem was that the soundFX got a little annoying. Especially the screams from the enemy's.
9/10 5/5

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Score: 6
TheGreatElBobo

"Pretty good. It shows you spent time on this."

date: April 5, 2008

From a gameplay standpoint, it takes way too long to kill grunts as well as bosses. This feels like it could be a really solid platform shooter if you tweaked some things here and there. A few suggestions:

- Both guns aren't very strong. I'd recommend either halving enemy health or putting in a weapons upgrade system in a later version of the game. A lot of the bosses can be killed by just standing in the right spot and blasting them, but it takes forever because the guns are so weak. Which leads me to my next gripe:

- Bosses are a bit of a chore. Please consider cutting their health down. It doesn't really add to the difficulty for them to have that much health. If you wanted to give the player's a challenge, you could try changing up their attack patterns. A lot of the enemies/bosses seem to just run at the player and occasionally melee attack. Mix it up a little.

Some of them are also kind of unfair in their attacks. For instance the floating robots two arm guns fire too fast to really be dodgeable. A player can jump over the first one but the landing is too slow to dodge the second one. The robot's second attack with the afterburners is also kind of cheap. Not in the attack itself but in two problems that arise because of it.
1.) The space between the burners is too small to maneuver safely. It's easy to run with him when he's going to the side but once he starts heading in the opposite direction it's far too easy to get stuck inside a flame.
2.) It would be helpful if the robot had some kind of "tell" as to when he was going to do his afterburner attack. For the duration of the fight I found myself just sitting under his head just in case. The player has two choices in this fight: Cage himself under the robot's head just in case he does that attack or get fried. Anything from some glowing eyes to beeping before he does the attack would help tremendously.

Ok, so that's my two cents. All in all a fun game that could really be a solid shooter if you reworked a few things here and there. Also, as someone else mentioned the game could use some bugtesting to help hammer out a few problem areas. Keep at it though. You're really doing a good job.

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Score: 7
Cormamin520

"Meh."

date: April 5, 2008

Very nice design, but very buggy. Sometimes I couldn't pick up coins, a few monsters just wouldn't die, and it ran very slowly on the LOWEST quality setting, while my computer has a huge amount of memory and a top-notch video card. Either way, nice idea.

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Score: 10
UberBear

"Lawl that is for teh LULZ"

date: April 5, 2008

ftw k thx bai duud

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Score: 7
KOKODUDE

"Bugs a plenty"

date: April 5, 2008

Killed last boss. Nothing happend. Can't finish level. Gate won't open. Stuck. No save function --> not gonna do that all over again.

Ah and I had -1 ammo on one of the guns.

Cute thou.

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Score: 8
RobRob15

"i liked it"

date: April 5, 2008

it was good and fun game but unfortunately you aim with your mouse and thats a little hard on a laptop so i couldn't really play very well :(

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There are 24 pages of reviews. [ 1815 | 16 | 17 | 18 | 19 | 20 | 21 | 2224 ]