Score: 6
"I wonder..."
date: March 16, 2008
I wonder how many of the other reviewers actually played the game until the end before they reviewed. I've read a few reviews saying that the mages are impossible, and that spells are useless?
Hello? Have you played the game properly?
The swordswing, other than being used for the first few spells and for when you put on your Holy Armor, was next to useless. This isn't a criticism, especially since I think that realistically, the sword WOULD be useless compared to spells.
I just didn't like it, sorry to say. It was too mindless, and a lot of the levels involved this: Click meteor or lightning, but don't use it. Even if you don't use it, your cooldown remains. This leaves you with a meteor or lightning that you can use at any time, while you wait for the cooldowns. Essentially, all I did then, was run around, waiting for spell cooldowns. I never died, and the basic skills became useless, I just stopped using them.
For the last level, I was expecting a lot more. Using my Holy Armor, all I did was group all of them in 1 spot, shoot two lightnings, one meteor, one Fire Angel, and the Satan's... whatever. End of game. I didn't even get to use God's ball a single time, which frustrated me.
Few suggestions: Force the player to make a few choices on what spells to get. In the end, it was all about the same skills, just that you would get them at different times. Instead, allow different spells to level up differently, eg. Fire Wall length increase, damage, and duration.
Then, people will start to have to think about what skills to go for, rather than just randomly using them. Maybe even a cooldown decrease would help that.
The creeps were way too easy to lure away from the castle and I could just play around 30 seconds with them to just shoot off another meteor. Set their AI to simply stop when trying to attack, not to follow the character. That way, the difficulty increases tenfold, because the player now needs to stop the stronger opponents properly, and if he can't, the Castle gets a beating on. Oh. Did I mention? Because of this, my castle wasn't hit once. Change that!
Have some direct Castle attackers. That would again make it more difficult. Force the player to decide whether he wants to defend his castle properly or whether he wants to stop the stronger monsters first and slow them down.
Optional here though: try making stats. Cliché I know, and annoying to do, but at least some people will go for Vit, and maybe even for Str to possibly make their swordswing do SOMETHING. This way there's a tradeoff in what they want to do, rather than a set build that everyone will end up with.
Another thing. Spells. At the same time. Please? My meteor would cancel out my lightning and my meteor that was waiting would be cancelled if I pressed them too fast. And my angel would disapear and so would my other spells. Can you release that restriction?
Like my other reviews, I like to end with a little tip for other players:
Mages - easy to kill if you know what to do, and lure properly. Two ways, one wasteful and one not. Chuck off a meteor or lightning is the easy way (oh yeah, stronger ranged units would make it more interesting). The other way for earlier levels is to shoot off a fireball. Run into their range for them to begin charging their magic, and quickly run out of range. They'll stop, do, and repeat. It doesn't hurt to take a little bit of damage either, just heal up. With the pig mages, I just meteored them. A lot less stress.
Bigger monsters: Same thing. Run in, lure. Spells. Easy as that. Mindless. Pointless, a waste of time, in my opinion, but it was still slightly enjoyable.
Later levels. Holy Armor ftw. Go to the right side, and run up and down (if no mages that is), and EVERY monster takes ages to swing. Keep running up and down, group them all up. Spam spells. Easy AOE pickings. Other tactic. Do that once or twice, and then stand in the middle with Holy Armor on. It lasts 5 seconds. Keep eye on cooldown metre for 25 seconds.
Game could be a lot better. Make sequel! Gd efrt
6/10.