Score: 7
"a little frustrating, but not impossible"
date: March 18, 2008
This game has it's merits. It's easy to pick up, but takes a little bit of a trick to get through.
To beat it:
go the fireball route in the beginning. Get the kegs first as those don't require you go head to head against the guys to be TRULY effective. Try to get the meteor ASAP so you can take the wave with a bunch of transformation mages and that one big rock golem.
Once you got the Touch of Satan, the game gets a little easier. But save the touch of satan for the big bosses. The same goes for the lightning and ball of god when you get it. Save them on the crowds.
Sometimes, you'll find yourself facing several boss characters and have none of your powers loaded to face them with. The trick is to just dash up and down in front of them so they keep on swinging at you but missing while your spell recharges.
by the later levels, the keg, fireball, and firewall will be all but useless.
So, it was entertaining, but I get the feeling the game wasn't meant to be played this way. You need to allow the player improve on the knight himself or else by later stages he's just going to be running bait and you'll never see him swing a sword again.